All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Divine Favor Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast. 
| Blessed Signet - 2 10 Signet. For each Enchantment you are maintaining, you gain 3 Energy, maximum (Min: 3 - Max: 20).
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| Divine Boon - -1 5 ¼ 10 Enchantment Spell. While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for (Min: 15 - Max: 51) points, and you lose 2 energy.
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| Divine Intervention - 5 ¼ 30 Enchantment Spell. For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for (Min: 26 - Max: 197) points.
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| Signet of Devotion - 2 5 Signet. Heal target ally for (Min: 14 - Max: 83) points.
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| Spell Breaker (Elite) - 15 1 45 Elite Enchantment Spell. For (Min: 5 - Max: 15) seconds, enemy Spells targeted against target ally fail.
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Healing Prayers Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies. 
| Heal Party - 15 2 2 Spell. Heal entire party for (Min: 16 - Max: 67) points.
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| Healing Breeze - 10 1 2 Enchantment Spell. For 10 seconds, target ally gains (Min: 3 - Max: 8) Health regeneration.
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| Healing Seed - 10 2 25 Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain (Min: 3 - Max: 25) Health.
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| Healing Touch - 5 ¾ 5 Spell. Heal target touched ally for (Min: 16 - Max: 51) points. Health gain from Divine Favor is doubled for this spell.
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| Infuse Health - 10 ¼ Spell. Lose half your current Health. Target other ally is healed for (Min: 100% - Max: 129%) of the amount you lost.
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| Mending - -1 10 2 Enchantment Spell. While you maintain this Enchantment, target ally gains Health regeneration of +(Min: 1 - Max: 3).
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| Orison of Healing - 5 1 2 Enchantment Spell. Heal target ally for (Min: 20 - Max: 60) points.
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| Word of Healing (Elite) - 5 ¾ 4 Elite Spell. Heal target other ally for (Min: 15 - Max: 83) points. Heal for an additional (Min: 15 - Max: 83) points if that ally is below 50% Health.
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Protection Prayers Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies). 
| Aegis - 15 2 30 Enchantment Spell. For (Min: 5 - Max: 10) seconds, all party members have a 50% chance to block attacks.
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| Convert Hexes - 15 1 20 Spell. Remove all Hexes from target other ally. For (Min: 8 - Max: 18) seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
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| Draw Conditions - 5 ¼ 2 Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain (Min: 6 - Max: 22) Health.
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| Guardian - 5 1 2 Enchantment Spell. For 5 seconds, target ally has a (Min: 20% - Max: 44%) chance to 'block' attacks.
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| Life Bond - -1 10 2 Enchantment Spell. While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by (Min: 3 - Max: 25) points.
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| Mend Ailment - 5 ¾ 5 Spell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for (Min: 5 - Max: 57) points for each remaining Condition.
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| Protective Spirit - 10 ¼ 5 Enchantment Spell. For (Min: 5 - Max: 19) seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
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| Rebirth - 10 5 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for (Min: 10 - Max: 4) seconds. This Spell consumes all of your remaining Energy.
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| Reversal of Fortune - 5 ¼ 2 Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum (Min: 15 - Max: 67).
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| Shield of Regeneration (Elite) - 15 ¼ 5 Elite Enchantment Spell. For (Min: 5 - Max: 11) seconds, target ally gains (Min: 3 - Max: 9) Health regeneration and 40 armor.
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| Shielding Hands - 5 ¼ 15 Enchantment Spell. For 10 seconds, damage received by target ally is reduced by (Min: 3 - Max: 15).
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Smiting Prayers Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target). 
| Balthazar's Aura - 25 2 25 Enchantment Spell. For 8 seconds, foes adjacent to target ally take (Min: 10 - Max: 22) holy damage each second.
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| Bane Signet - 1 20 Signet. Target foe takes (Min: 26 - Max: 50) holy damage. If that foe was attacking, he is knocked down.
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| Banish - 5 1 10 Spell. Target foe takes (Min: 20 - Max: 49) holy damage. This spell does double damage against summoned creatures.
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| Judge's Insight - 10 2 10 Skill. For (Min: 8 - Max: 18) seconds, target ally's attacks deal holy damage and have +20% armor penetration.
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| Retribution - -1 10 2 Enchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source - maximum (Min: 5 - Max: 17) damage.
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| Scourge Healing - 10 2 5 Hex Spell. For 30 seconds, every time target foe is healed, the healer takes (Min: 15 - Max: 67) holy damage.
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| Signet of Judgement (Elite) - 1 20 Elite Signet. Target foe is knocked down. That foe and all adjacent foes take (Min: 15 - Max: 63) holy damage.
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| Smite Hex - 5 1 12 Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer (Min: 10 - Max: 70) damage.
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| Strength of Honor - -1 10 2 Enchantment Spell. While you maintain this Enchantment, target ally deals (Min: 1 - Max: 8) more damage in melee.
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| Zealot's Fire - 10 ¼ 30 Enchantment Spell. For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for (Min: 5 - Max: 29) fire damage.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Holy Veil - -1 5 1 12 Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
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| Martyr (Elite) - 5 1 10 Elite Enchantment Spell. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage.
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| Purge Conditions - 5 ¼ 20 Enchantment Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
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| Purge Signet - 2 20 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.
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| Remove Hex - 5 2 7 Spell. Remove a Hex from target ally.
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| Resurrect - 10 5 8 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
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