All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Blood Magic Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster). 
| Barbed Signet - 2 20 Signet. Sacrifice 8% max Health. You steal (Min: 18 - Max: 52) Health from target foe.
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| Blood is Power (Elite) - 5 ¼ Elite Enchantment Spell. Sacrifice 33% max Health. For 10 seconds, target other ally gains +(Min: 3 - Max: 5) Energy regeneration.
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| Dark Bond - 5 2 20 Enchantment Spell. For the next (Min: 30 - Max: 54) seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
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| Dark Pact - 5 1 2 Spell. Sacrifice up to 10% Health and deal (Min: 10 - Max: 40) shadow damage to target foe.
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| Demonic Flesh - 5 1 60 Enchantment Spell. Sacrifice 20% max Health. For (Min: 30 - Max: 54) seconds, your maximum Health is increased by (Min: 80 - Max: 176).
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| Life Siphon - 10 2 2 Hex Spell. For (Min: 12 - Max: 22) seconds, target suffers -(Min: 1 - Max: 3) Health degeneration, and you gain +(Min: 1 - Max: 3) Health regeneration.
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| Order of Pain - 10 2 Enchantment Spell. Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional (Min: 3 - Max: 13) damage.
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| Signet of Agony - ¾ 15 Signet. Sacrifice 10% max Health and suffer from Bleeding for 25 seconds. All nearby foes take (Min: 10 - Max: 37) damage.
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| Strip Enchantment - 10 1 20 Spell. Remove one Enchantment from target foe. If an Enchantment is removed, you gain (Min: 30 - Max: 102) Health.
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| Unholy Feast - 15 ¾ 12 Spell. Steal up to (Min: 10 Max: 54) Health from up to (Min: 1 - Max: 3) foes in the area.
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| Vampiric Gaze - 10 1 5 Spell. Steal (Min: 18 - Max: 52) Health from target foe.
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| Well of Blood - 10 2 2 Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For (Min: 8 - Max: 18) seconds, allies in that area receive +(Min: 1 - Max: 5) Health regeneration and +2 Energy regeneration.
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Curses Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle. 
| Barbs - 10 2 5 Hex Spell. For 30 seconds, target foe takes (Min: 1 - Max: 12) more damage when hit by physical damage.
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| Chillblains - 25 ¾ 8 Spell. You become Poisoned for 10 seconds. Nearby foes are struck for (Min: 10 - Max: 37) cold damage and lose (Min: 1 - Max: 2) Enchantments.
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| Defile Flesh - 10 1 10 Hex Spell. Sacrifice 10% max Health. For (Min: 5 - Max: 29) seconds, target foe receives only two-thirds benefit from healing.
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| Enfeebling Blood - 10 2 5 Spell. Sacrifice 17% max Health. Target foe and all nearby foes suffer from Weakness for (Min: 5 - Max: 17) seconds.
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| Faintheartedness - 10 1 8 Hex Spell. For the next (Min: 5 - Max: 29) seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of (Min: 1 - Max: 3).
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| Lingering Curse (Elite) - 25 2 10 Elite Hex Spell. Sacrifice 10% max Health. Target foe loses all Enchantments. For (Min: 8 - Max: 18) seconds, target foe gains only half Health from healing.
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| Mark of Pain - 10 1 20 Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals (Min: 10 - Max: 34) shadow damage to adjacent foes.
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| Parasitic Bond - 5 1 2 Hex Spell. For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for (Min: 30 - Max: 102) when Parasitic Bond ends.
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| Plague Signet (Elite) - 1 8 Elite Signet. Transfer all negative Conditions from yourself to target foe. (50% failure chance with Curses 4 or less.)
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| Rend Enchantments - 5 1 30 Spell. Remove (Min: 5 - Max: 8) Enchantments from target foe. For each Monk Enchantment removed, you take (Min: 55 - Max: 31) damage.
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| Rigor Mortis - 10 2 30 Hex Spell. For (Min: 8 - Max: 18) seconds, target foe cannot 'block.'
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| Suffering - 15 1 5 Hex Spell. For (Min: 6 - Max: 25) seconds, target foe and all nearby foes suffer Health degeneration of 2.
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| Weaken Armor - 10 3 20 Hex Spell. For (Min: 10 - Max: 34) seconds, target foe has an armor penalty of -20 against physical damage.
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Death Magic Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage). 
| Animate Bone Fiend - 25 3 5 Spell. Exploit nearest corpse to animate a level (Min: 1 - Max: 14) bone fiend. Bone fiends can attack at range.
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| Animate Bone Minions - 15 3 5 Spell. Exploit nearest corpse to animate two level (Min: 0 - Max: 10) bone minions.
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| Blood of the Master - 5 1 2 Spell. Sacrifice 5% max Health. All adjacent undead allies are healed for (Min: 30 - Max: 99). You sacrifice an additional 2% max Health per minion healed in this way.
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| Dark Aura - 10 1 10 Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals (Min: 5 - Max: 41) shadow damage to adjacent foes, and you lose (Min: 5 - Max: 17) Health.
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| Death Nova - 5 2 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take (Min: 26 - Max: 85) damage and are Poisoned for 15 seconds.
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| Deathly Swarm - 10 3 3 Spell. Deathly Swarm flies out slowly and strikes for (Min: 30 - Max: 78) cold damage on up to three targets.
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| Putrid Explosion - 10 1 5 Spell. The corpse nearest your target explodes, sending out a shockwave that deals (Min: 24 - Max: 101) damage to nearby foes.
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| Rotting Flesh - 15 3 3 Hex Spell. Target fleshy creature becomes Diseased for (Min: 10 - Max: 22) seconds and slowly loses Health.
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| Tainted Flesh (Elite) - 5 1 Elite Enchantment Spell. For (Min: 20 - Max: 39) seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for (Min: 3 - Max: 13) seconds.
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| Taste of Death - 5 ¼ Spell. Steal (Min: 100 - Max: 340) Health from target animated undead ally.
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| Vile Touch - 10 ¾ 2 Skill. Touch target foe to deal (Min: 20 - Max: 56) damage.
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| Well of the Profane - 25 3 10 Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For (Min: 8 - Max: 18) seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
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Soul Reaping Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield. No skills are directly tied to the Soul Reaping attribute. Soul Reaping is a passive ability that is always enabled; whenever something dies nearby, whether it's an ally, pet, or foe, Soul Reaping will harvest energy and reward it to the Necromancer. Each attribute level in Soul Reaping increases the amount of energy returned to the Necromancer by one point.
No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Grenth's Balance (Elite) - 10 ¼ 10 Elite Spell. If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
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| Plague Touch - 5 ¾ Skill. Transfer a negative Condition and its remaining duration from yourself to target touched foe.
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