All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
Points in this attribute increase basic axe damage and damage dealt by axe skills.
Axe Rake - 7 Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +(Min: 1 - Max: 8) damage, and that foe becomes Crippled for 15 seconds.
Cleave (Elite) - 4 Elite Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 26) damage.
Cyclone Axe - 5 4 Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 10) damage to all adjacent opponents.
Dismember - 5 Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 17) seconds.
Disrupting Chop - 6 Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Executioner's Strike - 8 Axe Attack. If this attack hits, you strike for +(Min: 10 - Max: 34) damage.
Swift Chop - 5 4 Axe Attack. If this attack hits, you strike for +(Min: 1 - Max: 16) damage. If Swift Chop is 'blocked,' your target suffers a Deep Wound for 20 seconds and takes an additional (Min: 1 - Max: 16) damage. Swift Chop cannot be 'blocked.'
Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.
Counter Blow - 4 Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.
Devestating Hammer (Elite) - 7 Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for (Min: 5 - Max: 17) seconds.
Hammer Bash - 6 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Heavy Blow - 5 Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +(Min: 1 - Max: 24) damage.
Irresistible Blow - 5 6 Hammer Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If Irresistible Blow is 'blocked,' your target is knocked down and takes (Min: 5 - Max: 17) damage. Irresistible Blow cannot be 'blocked.'
Mighty Blow - 7 Hammer Attack. If this attack hits, you strike for +(Min: 10 - Max: 34) damage.
Staggering Blow - 6 Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for (Min: 5 - Max: 17) seconds.
Primary Attribute (available to Primary Warriors only) Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.
Battle Rage (Elite) - 4 Elite Stance. For (Min: 5 - Max: 17) seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Berserker Stance - 5 30 Stance. For (Min: 5 - Max: 10) seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
Bull's Strike - 5 10 Melee Attack. If this attack hits a fleeing foe, you strike for +(Min: 5 - Max: 25) damage, and your target is knocked down.
Endure Pain - 5 30 Skill. For (Min: 7 - Max: 16) seconds you have an additional (Min: 90 - Max: 258) Health.
Power Attack - 5 3 Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 34) damage.
Shield Bash - 5 20 Skill. For (Min: 5 - Max: 10) seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
Sprint - 5 20 Stance. For (Min: 8 - Max: 13) seconds, you move 25% faster.
Warrior's Cunning - 10 60 Skill. For (Min: 5 - Max: 10) seconds, your melee attacks cannot be blocked.
Points in this attribute increase basic sword damage as well as damage dealt by sword skills.
Final Thrust - 10 Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal (Min: 1 - Max: 32) more damage. This damage is doubled if your target was below 50% Health.
Gash - 7 Sword Attack. If this attack hits a Bleeding foe, you strike for (Min: 5 - Max: 17) more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 17) seconds.
Hamstring - 10 15 Sword Attack. If this attack hits, your target is Crippled for (Min: 3 - Max: 13) seconds, slowing his movement.
Hundred Blades (Elite) - 5 8 Elite Sword Attack. Swing twice at target foe and foes adjacent to your target.
Savage Slash - 10 ½ 15 Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal (Min: 1 - Max: 32) extra damage.
Seeking Blade - 5 4 Sword Attack. If this attack hits you strike for +(Min: 1 - Max: 16) damage. If Seeking Blade is blocked, your target begins Bleeding and takes (Min: 1 - Max: 16) damage. Seeking Blade cannot be 'blocked.'
Sever Artery - 4 Sword Attack. If this attack hits, the opponent begins Bleeding for (Min: 5 - Max: 21) seconds, losing Health over time.
Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle.
"Charge!" (Elite) - 5 20 Elite Shout. For (Min: 5 - Max: 10) seconds, all allies in the area move 25% faster.
"Shields Up!" - 10 30 Shout. For (Min: 5 - Max: 10) seconds, you and all allies in the area gain 24 armor against piercing damage and (Min: 10 - Max: 40)% chance to block incoming projectile attacks.
"Watch Yourself!" - 4 Shout. Party members within earshot gain +(Min: 5 - Max: 21) armor for (Min: 5 - Max: 10) seconds.
Balanced Stance - 5 30 Stance. For (Min: 8 - Max: 18) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Defensive Stance - 5 15 Stance. For (Min: 1 - Max: 7) seconds, you have +24 armor and you have a 75% chance to 'block' melee attacks and arrows. Defensive Stance ends if you use a skill.
Healing Signet - 2 4 Signet. You gain (Min: 40 - Max: 130) Health. You have -40 armor while using this skill.
Thrill of Victory - 5 8 Melee Attack. If this blow hits, and you have more Health than target foe you strike for +(Min: 15 - Max: 39) damage.
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
"For Great Justice!" - 10 45 Shout. For 20 seconds, your adrenal skills charge twice as fast.
Distracting Blow - 5 ½ 10 Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Frenzy - 5 4 Stance. For 8 seconds, you attack 33% faster but take double damage.
Wild Blow - 5 8 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.