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Core Elementalist Elite Skills Print E-mail

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Air Magic

Points in this attribute increase effectiveness of Air Magic (lightning, wind); increases damage, in most cases.



Lightning Surge (Elite) - 15 2 10
Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for (Min: 14 - Max: 83) lightning damage. This spell causes Exhaustion.




Earth Magic

Points in this attribute increase effectiveness of Earth Magic (eruptions, stones); increases damage and/or duration in most cases.




Obsidian Flesh (Elite) - 10 1 30
Elite Enchantment Spell. For (Min: 8 - Max: 18) seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.




Energy Storage

Primary Attribute (available to Primary Elementalists only). Points in this attribute increase maximum Energy and improve skills that help the Elementalist regenerate Energy.




Elemental Attunement (Elite) - 10 2 45
Elite Enchantment Spell. For (Min: 30 - Max: 50) seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the spell each time you use magic associated with any of these elements.




Fire Magic

Points in this attribute increase the duration and effectiveness of Fire Magic (fire, flame, lava); increases damage in most cases.




Mind Burn (Elite) - 5 1 5
Elite Spell. Target foe takes (Min: 15 - Max: 51) fire damage. If you have more Energy than target foe, that foe takes an additional (Min: 15 - Max: 51) fire damage and is set on fire for (Min: 1 - Max: 6) second(s). This Spell causes Exhaustion.




Water Magic

Points in this attribute increase the duration and effectiveness of Water Magic (ice, mist); increases damage in most cases.




Mind Freeze (Elite) - 5 1 8
Elite Hex Spell. Target foe suffers (Min: 10 - Max: 34) cold damage. If you have more Energy than target foe, that foe suffers an additional (Min: 10 - Max: 34) cold damage and moves 90% slower for (Min: 1 - Max: 8) seconds. This Spell causes Exhaustion.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.









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