 - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Air Magic Points in this attribute increase effectiveness of Air Magic (lightning, wind); increases damage, in most cases. 
| Lightning Surge (Elite) - 15 2 10 Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for (Min: 14 - Max: 83) lightning damage. This spell causes Exhaustion.
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Earth Magic Points in this attribute increase effectiveness of Earth Magic (eruptions, stones); increases damage and/or duration in most cases. 
| Obsidian Flesh (Elite) - 10 1 30 Elite Enchantment Spell. For (Min: 8 - Max: 18) seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
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Energy Storage Primary Attribute (available to Primary Elementalists only). Points in this attribute increase maximum Energy and improve skills that help the Elementalist regenerate Energy. 
| Elemental Attunement (Elite) - 10 2 45 Elite Enchantment Spell. For (Min: 30 - Max: 50) seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the spell each time you use magic associated with any of these elements.
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Fire Magic Points in this attribute increase the duration and effectiveness of Fire Magic (fire, flame, lava); increases damage in most cases. 
| Mind Burn (Elite) - 5 1 5 Elite Spell. Target foe takes (Min: 15 - Max: 51) fire damage. If you have more Energy than target foe, that foe takes an additional (Min: 15 - Max: 51) fire damage and is set on fire for (Min: 1 - Max: 6) second(s). This Spell causes Exhaustion.
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Water Magic Points in this attribute increase the duration and effectiveness of Water Magic (ice, mist); increases damage in most cases. 
| Mind Freeze (Elite) - 5 1 8 Elite Hex Spell. Target foe suffers (Min: 10 - Max: 34) cold damage. If you have more Energy than target foe, that foe suffers an additional (Min: 10 - Max: 34) cold damage and moves 90% slower for (Min: 1 - Max: 8) seconds. This Spell causes Exhaustion.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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