Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).
Energy Surge (Elite) - 10 2 20 Elite Spell. Target foe loses (Min: 3 - Max: 7) Energy. For each point of Energy lost, that foe and all foes in the area take 10 damage.
Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.
Crippling Anguish (Elite) - 15 1 20 Elite Hex Spell. For (Min: 8 - Max: 18) seconds, target moves 50% slower and suffers Health degeneration of (Min: -1 - Max: -3).
Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.
Energy Drain (Elite) - 5 1 25 Elite Spell. Target foe loses (Min: 2 - Max: 8) Energy. You gain 2 points of Energy for each point of Energy lost.
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Echo (Elite) - 5 1 20 Elite Enchantment Spell. For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.