Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast.
Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies.
Word of Healing (Elite) - 5 ¾ 4 Elite Spell. Heal target other ally for (Min: 15 - Max: 83) points. Heal for an additional (Min: 15 - Max: 83) points if that ally is below 50% Health.
Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).
Shield of Regeneration (Elite) - 15 ¼ 5 Elite Enchantment Spell. For (Min: 5 - Max: 11) seconds, target ally gains (Min: 3 - Max: 9) Health regeneration and 40 armor.
Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target).
Signet of Judgement (Elite) - 1 20 Elite Signet. Target foe is knocked down. That foe and all adjacent foes take (Min: 15 - Max: 63) holy damage.
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Martyr (Elite) - 5 1 10 Elite Enchantment Spell. For (Min: 8 - Max: 20) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 50) damage.