 - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Beast Mastery Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm. 
| Ferocious Strike (Elite) - 5 8 Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +(Min: 13 - Max: 25) damage. If that attack hits, you gain adrenaline and (Min: 3 - Max: 9) energy.
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Expertise Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps. 
| Escape (Elite) - 5 30 Elite Stance. For (Min: 5 - Max: 15) seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks.
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Markmanship Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills. 
| Barrage (Elite) - 5 1 Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +(Min: 1 - Max: 13) damage if they hit.
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Wilderness Survival Points in this attribute improve defensive Stances, Preparations, and Traps. 
| Spike Trap (Elite) - 10 2 20 Elite Trap. When Spike Trap is triggered, all foes nearby take (Min: 10 - Max: 34) piercing damage, become "Crippled" for (Min: 3 - Max: 21) seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Quick Shot (Elite) - 5 1 1 Elite Bow Attack. Shoot an arrow that moves twice as fast.
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