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Nightfall Assassin Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Please Note:  This is a Factions only character. You must own Guild Wars Factions in order to use this profession.

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Critical Strikes

For each point spent on this attribute, the Assassin gains an additional 1% chance to score a critical hit. Assasins can also gain Energy whenever they score a critical hit in this way. (Primary Attribute)



Assault Enchantments (Elite) - 5 ¼ 2
Elite Skill. Must follow a dual attack. Target foe loses all Enchantments.



Fox's Promise (Elite) - 10 1 20
Elite Enchantment Spell. For (Min: 5 - Max: 17) seconds, your attacks cannot be "blocked." This Enchantment ends the next time you fail to hit.



Way of the Assassin (Elite) - 5 12 20
Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +(Min: 5% - Max: 29%) chance to critical.




Dagger Mastery

Boost the Dagger Mastery attribute to boost the damage the Assassin inflicts with daggers and the chance to land a critical hit with a dagger. Many skills, especially dagger attack skills, become more effective with increased Dagger Mastery. This attribute also improves your chance of performing a Double Attack and striking with both daggers at once.



Golden Skull Strike (Elite) - 10 15
Elite Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is dazed (Min: 4 - Max: 9) seconds.



Shattering Assault (Elite) - 10 4
Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal (Min: 5 - Max: 41) damage and target foe loses one Enchantment. This attack cannot be blocked.




Deadly Arts

Increase the Deadly Arts attribute to improve the duration and effectiveness of Hexes and other skills that make a single enemy vulnerable to the Assasin's strikes.



Mark of Insecurity (Elite) - 5 1 10
Elite Hex Spell. For (Min: 5 - Max: 21) seconds, Enchantments and Stances on target foe expire 50% faster.



Shadow Prison (Elite) - 10 ¼ 20
Elite Hex Spell. Shadow Step to target foe. For (Min: 4 - Max: 9) seconds, that foe moves 66% slower.




Shadow Arts

Points spent in this attribute improve skills that boost the Assassin's defences and allow instantaneous shadow movement.



Hidden Caltrops (Elite) - 5 1 8
Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, that foe takes (Min: 15 - Max: 63) damage and is Crippled for (Min: 5 - Max: 17) seconds.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Shadow Meld (Elite) - -1 10 ¼ 20
Elite Enchantment Spell. Shadow Step to target other ally. When you stop Maintaining this Enchantment, you return to your original location.



Wastrel's Collapse (Elite) - 5 ¼ 8
Elite Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.









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