|
Nightfall Assassin Elite Skills |
|
|
All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Factions only character. You must own Guild Wars Factions in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Critical Strikes For each point spent on this attribute, the Assassin gains an additional 1% chance to score a critical hit. Assasins can also gain Energy whenever they score a critical hit in this way. (Primary Attribute) 
| Assault Enchantments (Elite) - 5 ¼ 2 Elite Skill. Must follow a dual attack. Target foe loses all Enchantments.
| 
| Fox's Promise (Elite) - 10 1 20 Elite Enchantment Spell. For (Min: 5 - Max: 17) seconds, your attacks cannot be "blocked." This Enchantment ends the next time you fail to hit.
| 
| Way of the Assassin (Elite) - 5 12 20 Elite Stance. For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +(Min: 5% - Max: 29%) chance to critical.
|
Dagger Mastery Boost the Dagger Mastery attribute to boost the damage the Assassin inflicts with daggers and the chance to land a critical hit with a dagger. Many skills, especially dagger attack skills, become more effective with increased Dagger Mastery. This attribute also improves your chance of performing a Double Attack and striking with both daggers at once. 
| Golden Skull Strike (Elite) - 10 15 Elite Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe is dazed (Min: 4 - Max: 9) seconds.
| 
| Shattering Assault (Elite) - 10 4 Elite Dual Attack. Must follow an off-hand attack. If it hits, you deal (Min: 5 - Max: 41) damage and target foe loses one Enchantment. This attack cannot be blocked.
|
Deadly Arts Increase the Deadly Arts attribute to improve the duration and effectiveness of Hexes and other skills that make a single enemy vulnerable to the Assasin's strikes. 
| Mark of Insecurity (Elite) - 5 1 10 Elite Hex Spell. For (Min: 5 - Max: 21) seconds, Enchantments and Stances on target foe expire 50% faster.
| 
| Shadow Prison (Elite) - 10 ¼ 20 Elite Hex Spell. Shadow Step to target foe. For (Min: 4 - Max: 9) seconds, that foe moves 66% slower.
|
Shadow Arts Points spent in this attribute improve skills that boost the Assassin's defences and allow instantaneous shadow movement. 
| Hidden Caltrops (Elite) - 5 1 8 Elite Hex Spell. For 20 seconds, the next time target foe takes damage while moving, that foe takes (Min: 15 - Max: 63) damage and is Crippled for (Min: 5 - Max: 17) seconds.
|
No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Shadow Meld (Elite) - -1 10 ¼ 20 Elite Enchantment Spell. Shadow Step to target other ally. When you stop Maintaining this Enchantment, you return to your original location.
| 
| Wastrel's Collapse (Elite) - 5 ¼ 8 Elite Hex Spell. After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill.
|
|