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Nightfall Dervish Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Please Note:  This is a Nightfall only character. You must own Guild Wars Nightfall in order to use this profession.

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Earth Prayers

No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers.



Ebon Dust Aura (Elite) - 10 ¼ 20
Elite Enchantment Spell. For (Min: 5 - Max: 29) seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for (Min: 4 - Max: 9) seconds.



Vow of Strength (Elite) - 5 ¼ 10
Elite Enchantment Spell. For 20 seconds, you cannot use attack skills and your attacks deal (Min: 5% - Max: 41%) more damage.




Mysticism

Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.




Arcane Zeal (Elite) - 10 1 5
Elite Enchantment Spell. For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 1 - 6 Energy).



Avatar of Balthazar (Elite) - 10 2 30
Elite Form. For (Min: 10 - Max: 74) seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.



Avatar of Dwayna (Elite) - 5 2 30
Elite Form. For (Min: 10 - Max: 62) seconds, whenever you use a skill, you gain (Min: 15 - Max: 51) Health and lose 1 Hex. This skill is disabled for 120 seconds.



Avatar of Grenth (Elite) - 15 2 30
Elite Form. For (Min: 10 - Max: 38) seconds, whenever you use an attack skill, you also remove 1 Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds.



Avatar of Lyssa (Elite) - 5 2 30
Elite Form. For (Min: 10 - Max: 74) seconds, you have +20 maximum Energy and your attacks deal +(Min: 5 - Max: 41) damage to foes activating skills. This skill is disabled for 120 seconds.



Avatar of Melandru (Elite) - 25 2 30
Elite Form. For (Min: 10 - Max: 58) seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.



Pious Renewal (Elite) - 5 ¼ 3
Elite Enchantment Spell. For 8 seconds, whenever an Enchantment ends on you, you gain (Min: 0 - Max: 2) Energy and (Min: 0 - Max: 8) Health.



Vow of Silence (Elite) - 5 ¼ 10
Elite Enchantment Spell. For (Min: 5 - Max: 9) seconds, you cannot be the target of Spells, and you cannot cast Spells.




Scythe Mastery

Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.




Reaper's Sweep (Elite) - 5 8
Elite Scythe Attack. If this attack hits, you deal +(Min: 10 - Max: 34) damage. If your target was below 50% Health, you also inflict a Deep Wound for (Min: 5 - Max: 17) seconds.



Wounding Strike (Elite) - 5 3
Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for (Min: 5 - Max: 17) seconds. If you do not have an Enchantment on you, this attack causes Bleeding for (Min: 5 - Max: 17) seconds.




Wind Prayers

No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.




Grenth's Grasp (Elite) - 5 ¼ 20
Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for (Min: 3 - Max: 13) seconds.



Onslaught (Elite) - 5 1 20
Elite Enchantment Spell. For (Min: 5 - Max: 17) seconds, your attack Skills recharge 25% faster and cost 25% less Energy.



Zealous Vow (Elite) - 5 ¼ 12
Elite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain (Min: 1 - Max: 4) Energy every time you hit with an attack.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.









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