Search

Who's Online

We have 34 guests online
Nightfall Mesmer Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Enchanter's Conundrum (Elite) - 15 2 20
Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes (Min: 15 - Max: 75) damage if not under the effects of an Enchantment Spell.



Hex Eater Vortex (Elite) - 10 1 10
Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take (Min: 30 - Max: 102) damage and lose one Enchantment.



Power Flux (Elite) - 10 ¼ 10
Elite Hex Spell. If target foe is casting a spell, that spell is interrupted and for (Min: 4 - Max: 9) seconds, that foe has -2 Energy degeneration.



Simple Thievery (Elite) - 10 1
Elite Spell. For (Min: 10 - Max: 30) seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill.



Visions of Regret (Elite) - 10 2 20
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe takes (Min: 30 - Max: 102) damage whenever that foe uses an adrenal skill.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Symbols of Inspiration (Elite) - 10 1 30
Elite Enchantment Spell. For (Min: 5 - Max: 13) seconds, whenever you use a Signet, you gain (Min: 1 - Max: 8) Energy




Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Air of Disenchantment (Elite) - 10 1 20
Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments (Min: 10% - Max: 82%) slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Extend Conditions (Elite) - 5 ¼ 20
Elite Spell. All Conditions on target foe last (Min: 5% - Max: 81%) longer (Maximum 30 seconds).



Tease (Elite) - 5 ¾ 15
Elite Hex Spell. For 20 seconds, Skills used by target touched foe take (Min: 20 - Max: 84%) longer to recharge. This skill ends if that foe hits you.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Signet of Illusions (Elite) - 2 5
Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.









If you enjoyed this article please share it!
Digg!Reddit!Del.icio.us!Facebook!Slashdot!Netscape!Technorati!StumbleUpon!Yahoo!Free social bookmarking plugins and extensions for Joomla! websites! title=
 



Vote on the Guild Wars Top 200
Guild Wars Top 200 - Cheats Free Guides, Downloads, Fansites. The Gold standard

South Africa's Top Sites  ZATopSites - Beta