All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Domination Magic Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use). 
| Enchanter's Conundrum (Elite) - 15 2 20 Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes (Min: 15 - Max: 75) damage if not under the effects of an Enchantment Spell.
| 
| Hex Eater Vortex (Elite) - 10 1 10 Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take (Min: 30 - Max: 102) damage and lose one Enchantment.
| 
| Power Flux (Elite) - 10 ¼ 10 Elite Hex Spell. If target foe is casting a spell, that spell is interrupted and for (Min: 4 - Max: 9) seconds, that foe has -2 Energy degeneration.
| 
| Simple Thievery (Elite) - 10 1 Elite Spell. For (Min: 10 - Max: 30) seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill.
| 
| Visions of Regret (Elite) - 10 2 20 Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe takes (Min: 30 - Max: 102) damage whenever that foe uses an adrenal skill.
|
Fast Casting Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed. 
| Symbols of Inspiration (Elite) - 10 1 30 Elite Enchantment Spell. For (Min: 5 - Max: 13) seconds, whenever you use a Signet, you gain (Min: 1 - Max: 8) Energy
|
Illusion Magic Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities. 
| Air of Disenchantment (Elite) - 10 1 20 Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments (Min: 10% - Max: 82%) slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
|
Inspiration Magic Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle. 
| Extend Conditions (Elite) - 5 ¼ 20 Elite Spell. All Conditions on target foe last (Min: 5% - Max: 81%) longer (Maximum 30 seconds).
| 
| Tease (Elite) - 5 ¾ 15 Elite Hex Spell. For 20 seconds, Skills used by target touched foe take (Min: 20 - Max: 84%) longer to recharge. This skill ends if that foe hits you.
|
No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Signet of Illusions (Elite) - 2 5 Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.
|
|