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Nightfall Monk Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Divine Favor

Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast.



Healer's Boon (Elite) - -1 5 ¼ 10
Elite Enchantment Spell. While you maintain this Enchantment, your next (Min: 10 - Max: 26) Healing Prayers spells cast 50% faster and heal for 50% more Health.



Scribe's Insight (Elite) - 5 ¼ 20
Elite Enchantment Spell. For (Min: 10 - Max: 30) seconds, you gain 3 Energy whenever you use a Signet.




Healing Prayers

Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies.



Glimmer of Light (Elite) - 5 ¼ 2
Elite Spell. Heal target ally for (Min: 25 - Max: 73) Health.



Healer's Covenant (Elite) - -1 5 ¼ 5
Elite Enchantment Spell. While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost -(Min: 1 - Max: 3) Energy.



Light of Deliverance (Elite) - 5 1 5
Elite Spell. All party members under 80% Health are healed for (Min: 5 - Max: 65) Health.




Protection Prayers

Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).



Divert Hexes (Elite) - 10 1 5
Elite Spell. Remove up to (Min: 1 - Max: 3) Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains (Min: 15 - Max: 63) Health.



Zealous Benediction (Elite) - 10 ¾ 4
Elite Spell. Heal target ally for (Min: 30 - Max: 150) Health. If target was below 50% Health, you gain 7 Energy.




Smiting Prayers

Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target).



Balthazar's Pendulum (Elite) - 5 1 5
Elite Enchantment Spell. For (Min: 5 - Max: 17) seconds, the next time target foe's skill would knockdown target ally, that foe is knocked down instead.



Defender's Zeal (Elite) - 5 1 5
Elite Hex Spell. For (Min: 5 - Max: 21) seconds, whenever target foe hits with an attack, you gain 2 Energy.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Signet of Removal (Elite) - 1 5
Elite Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition.









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