All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Divine Favor Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast. 
| Healer's Boon (Elite) - -1 5 ¼ 10 Elite Enchantment Spell. While you maintain this Enchantment, your next (Min: 10 - Max: 26) Healing Prayers spells cast 50% faster and heal for 50% more Health.
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| Scribe's Insight (Elite) - 5 ¼ 20 Elite Enchantment Spell. For (Min: 10 - Max: 30) seconds, you gain 3 Energy whenever you use a Signet.
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Healing Prayers Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies. 
| Glimmer of Light (Elite) - 5 ¼ 2 Elite Spell. Heal target ally for (Min: 25 - Max: 73) Health.
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| Healer's Covenant (Elite) - -1 5 ¼ 5 Elite Enchantment Spell. While you maintain this Enchantment, your healing Spells heal for 25% less Health, but cost -(Min: 1 - Max: 3) Energy.
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| Light of Deliverance (Elite) - 5 1 5 Elite Spell. All party members under 80% Health are healed for (Min: 5 - Max: 65) Health.
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Protection Prayers Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies). 
| Divert Hexes (Elite) - 10 1 5 Elite Spell. Remove up to (Min: 1 - Max: 3) Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains (Min: 15 - Max: 63) Health.
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| Zealous Benediction (Elite) - 10 ¾ 4 Elite Spell. Heal target ally for (Min: 30 - Max: 150) Health. If target was below 50% Health, you gain 7 Energy.
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Smiting Prayers Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target). 
| Balthazar's Pendulum (Elite) - 5 1 5 Elite Enchantment Spell. For (Min: 5 - Max: 17) seconds, the next time target foe's skill would knockdown target ally, that foe is knocked down instead.
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| Defender's Zeal (Elite) - 5 1 5 Elite Hex Spell. For (Min: 5 - Max: 21) seconds, whenever target foe hits with an attack, you gain 2 Energy.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Signet of Removal (Elite) - 1 5 Elite Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition.
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