All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Blood Magic Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster). 
| Ravenous Gaze (Elite) - 10 1 5 Elite Spell. Steal (Min: 15 - Max: 27) Health from target foe. If your Health is still below 50%, steal up to an additional (Min: 15 - Max: 75) Health.
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Curses Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle. 
| Corrupt Enchantment (Elite) - 5 ¾ 10 Elite Hex Spell. Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers -(Min: 1 - Max: 7) Health degeneration for 10 seconds.
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| Depravity (Elite) - 10 2 15 Elite Hex Spell. For (Min: 5 - Max: 17) seconds, whenever target foe casts a Spell, that foe and one nearby foe lose (Min: 1 - Max: 4) Energy.
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| Pain of Disenchantment (Elite) - 10 2 12 Elite Hex Spell. For 30 seconds, whenever target foe loses an Enchantment, that foe takes (Min: 15 - Max: 51) damage.
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| Signet of Suffering (Elite) - 2 20 Elite Signet. For each Hex on target foe, that foe takes (Min: 5 - Max: 29) damage (maximum 140 damage).
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Death Magic Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage). 
| Contagion (Elite) - 5 1 20 Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice (Min: 10% - Max: 6%) maximum Health.
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| Jagged Bones (Elite) - 5 1 15 Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level (Min: 0 - Max: 12) Jagged Horror that causes Bleeding with each of its attacks.
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| Order of Undeath (Elite) - 10 1 5 Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +(Min: 3 - Max: 13) damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
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| Toxic Chill (Elite) - 5 1 5 Elite Spell. Target foe is struck for (Min: 15 - Max: 63) cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for (Min: 10 - Max: 22) seconds.
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Soul Reaping Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield. 
| Reaper's Mark (Elite) - 5 1 10 Elite Hex Spell. For 30 seconds, target foe suffers -(Min: 1 - Max: 4) Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain (Min: 5 - Max: 13) Energy.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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