All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Nightfall only character. You must own Guild Wars Nightfall in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Command No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command. 
| "Incoming!" (Elite) - 10 20 Elite Shout. For (Min: 1 - Max: 3) seconds, all party members within earshot take 50% less damage.
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| Anthem of Guidance (Elite) - 4 1 Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked.
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| Crippling Anthem (Elite) - 4 1 Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot causes Crippling for (Min: 5 - Max: 13) seconds.
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Leadership You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks). 
| Angelic Bond (Elite) - 10 2 5 Elite Skill. For (Min: 10 - Max: 30) seconds, all damage suffered by target other ally is divided equally with you.
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| Anthem of Fury (Elite) - 5 1 10 Elite Chant. For 10 seconds, all allies within earshot gain (Min: 1 - Max: 3) strikes of adrenaline the next time they use an attack skill.
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| Defensive Anthem (Elite) - 15 1 25 Elite Chant. For (Min: 4 - Max: 9) seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that ally hits with an attack skill.
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| Focused Anger (Elite) - 10 60 Elite Skill. For 45 seconds, you gain (Min: 0% - Max: 120%) more adrenaline.
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| Soldier's Fury (Elite) - 5 1 5 Elite Echo. For (Min: 10 - Max: 30) seconds, if you are under the effect of a Chant or Shout, you attack 33% faster.
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Motivation No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation. 
| "It's just a flesh wound" (Elite) - 5 1 5 Elite Shout. You suffer from a Deep Wound for (Min: 10 - Max: 6) seconds, and target other ally loses all Conditions.
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| "The Power Is Yours!" (Elite) - 10 20 5 Elite Shout. All party members within earshot gain (Min: 1 - Max: 7) Energy. For 10 seconds, you have -10 Energy degeneration.
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| Song of Purification (Elite) - 5 2 Elite Chant. For 20 seconds, the next (Min: 1 - Max: 3) skills used by each ally within earshot remove 1 Condition from that ally.
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| Song of Restoration (Elite) - 5 1 15 Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains (Min: 30 - Max: 78) Health.
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Spear Mastery Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery. 
| Cruel Spear (Elite) - 7 Elite Spear Attack. If this attack hits, you deal +(Min: 1 - Max: 25) damage. If it hits a non-moving target, you inflict a Deep Wound for (Min: 5 - Max: 17) seconds.
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| Stunning Strike (Elite) - 10 Elite Spear Attack. If this attack hits, you deal +(Min: 5 - Max: 25) damage. If it hits a foe suffering from a Condition, that foe is also Dazed for (Min: 4 - Max: 9) seconds.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Cautery Signet (Elite) - 2 15 Elite Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
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