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Nightfall Ranger Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Beast Mastery

Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm.



Rampage as One (Elite) - 25 10
Elite Skill. For (Min: 3 - Max: 13) seconds, both you and your animal companion attack 33% faster and run 25% faster.



Strike as One (Elite) - 5 10
Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals (Min: 4 - Max: 9) additional damage.




Expertise

Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps.




Expert's Dexterity (Elite) - 5 2 12
Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge (Min: 15% - Max: 63%) faster.



Infuriating Heat (Elite) - 5 5 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after (Min: 30 - Max: 54) seconds.




Markmanship

Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills.




Burning Arrow (Elite) - 10 5
Elite Bow Attack. If this attack hits, you strike for +(Min: 10 - Max: 26) damage and cause Burning for (Min: 1 - Max: 4) seconds.



Prepared Shot (Elite) - 5 6
Elite Bow Attack. If this attack hits, you strike for +(Min: 10 - Max: 22) damage. If you are under the effects of a Preparation, you gain (Min: 1 - Max: 7) Energy.




Wilderness Survival

Points in this attribute improve defensive Stances, Preparations, and Traps.




Quicksand (Elite) - 10 5 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after (Min: 30 - Max: 78) seconds.



Scavenger's Focus (Elite) - 10 2 12
Elite Preparation. For 24 seconds, your attacks deal +(Min: 5 - Max: 13) damage against foes suffering from a Condition.



Smoke Trap (Elite) - 10 2 20
Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for (Min: 5 - Max: 9) seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.




Magebane Shot (Elite) - 5 ½ 10
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.









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