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Nightfall Ritualist Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Please Note:  This is a Factions only character. You must own Guild Wars Factions in order to use this profession.

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Channeling Magic

Build up the Ritualist's Channeling Magic attribute to increase the duration and effectiveness of skills that inflict spiritual harm on enemies.



Caretaker's Charge (Elite) - 5 1 4
Elite Spell. Target foe is struck for (Min: 20 - Max: 64) lightning damage. If you are holding an item, you gain 5 Energy and (Min: 5 - Max: 41) Health.



Destructive was Glaive (Elite) - 10 1 10
Elite Spell. Hold Glaive's ashes for up to 10 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, you lose all Enchantments and all foes in the area are struck for (Min: 10 - Max: 82) lightning damage.



Offering of Spirit (Elite) - 5 ¼ 15
Elite Spell. Sacrifice 17% maximum Health. You gain (Min: 8 - Max: 15) Energy. If any Spirits are within earshot, you do not sacrifice Health.



Weapon of Fury (Elite) - 5 1 8
Elite Weapon Spell. For (Min: 5 - Max: 17) seconds, target ally gains (Min: 5% - Max: 41%) more adrenaline and 1 energy whenever that ally successfully hits with an attack..




Communing

Increase the Communing attribute to boost the Ritualist's ability to summon and command otherwordly allies.



Signet of Ghostly Might (Elite) - 1 5
Elite Signet. Target allied summoned creature's attacks deal (Min: 5 - Max: 29) more damage. After 10 seconds, that creature is destroyed.



Xinrae's Weapon (Elite) - 25 ¼ 30
Elite Weapon Spell. For (Min: 4 - Max: 9) seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional (Min: 5 - Max: 13) seconds for that foe and all party members of that foe.




Restoration Magic

Spend points in Restoration Magic to add to the duration and effectiveness of Ritualist skills that heal an ally's injuries.



Weapon of Remedy (Elite) - 5 ¼ 3
Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to (Min: 15 - Max: 63) health from that foe and loses 1 condition.




Spawning

For each point of Spawning the Ritualist takes, summoned or animated creatures gain 4% more Health. Spawning also makes many Ritualist skills related to spirit creatures more effective. (Primary Attribute)



Reclaim Essence (Elite) - 5 ¼ 5
Elite Spell. Destroy target allied summoned creature. You gain (Min: 5 - Max: 17) Energy.



Spirit's Strength (Elite) - 5 1 30
Elite Enchantment Spell. For (Min: 15 - Max: 51) seconds, your attacks deal (Min: 5 - Max: 29) more damage while under the effects of a weapon Spell.



Wielder's Zeal (Elite) - 10 1 10
Elite Enchantment Spell. For (Min: 10 - Max: 26) seconds, whenever you cast a weapon Spell on an ally, you gain (Min: 1 - Max: 4) Energy.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.








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