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Nightfall Ritualist Elite Skills |
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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Factions only character. You must own Guild Wars Factions in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Channeling Magic Build up the Ritualist's Channeling Magic attribute to increase the duration and effectiveness of skills that inflict spiritual harm on enemies. 
| Caretaker's Charge (Elite) - 5 1 4 Elite Spell. Target foe is struck for (Min: 20 - Max: 64) lightning damage. If you are holding an item, you gain 5 Energy and (Min: 5 - Max: 41) Health.
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| Destructive was Glaive (Elite) - 10 1 10 Elite Spell. Hold Glaive's ashes for up to 10 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, you lose all Enchantments and all foes in the area are struck for (Min: 10 - Max: 82) lightning damage.
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| Offering of Spirit (Elite) - 5 ¼ 15 Elite Spell. Sacrifice 17% maximum Health. You gain (Min: 8 - Max: 15) Energy. If any Spirits are within earshot, you do not sacrifice Health.
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| Weapon of Fury (Elite) - 5 1 8 Elite Weapon Spell. For (Min: 5 - Max: 17) seconds, target ally gains (Min: 5% - Max: 41%) more adrenaline and 1 energy whenever that ally successfully hits with an attack..
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Communing Increase the Communing attribute to boost the Ritualist's ability to summon and command otherwordly allies. 
| Signet of Ghostly Might (Elite) - 1 5 Elite Signet. Target allied summoned creature's attacks deal (Min: 5 - Max: 29) more damage. After 10 seconds, that creature is destroyed.
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| Xinrae's Weapon (Elite) - 25 ¼ 30 Elite Weapon Spell. For (Min: 4 - Max: 9) seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional (Min: 5 - Max: 13) seconds for that foe and all party members of that foe.
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Restoration Magic Spend points in Restoration Magic to add to the duration and effectiveness of Ritualist skills that heal an ally's injuries. 
| Weapon of Remedy (Elite) - 5 ¼ 3 Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to (Min: 15 - Max: 63) health from that foe and loses 1 condition.
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Spawning For each point of Spawning the Ritualist takes, summoned or animated creatures gain 4% more Health. Spawning also makes many Ritualist skills related to spirit creatures more effective. (Primary Attribute) 
| Reclaim Essence (Elite) - 5 ¼ 5 Elite Spell. Destroy target allied summoned creature. You gain (Min: 5 - Max: 17) Energy.
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| Spirit's Strength (Elite) - 5 1 30 Elite Enchantment Spell. For (Min: 15 - Max: 51) seconds, your attacks deal (Min: 5 - Max: 29) more damage while under the effects of a weapon Spell.
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| Wielder's Zeal (Elite) - 10 1 10 Elite Enchantment Spell. For (Min: 10 - Max: 26) seconds, whenever you cast a weapon Spell on an ally, you gain (Min: 1 - Max: 4) Energy.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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