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Runes Print E-mail

Each piece of crafted armor can hold a single rune, for a total of five runes per character.

Runes must be either general runes (vigor runes), usable by all characters, or specific to your primary class

Multiple runes of the same type do not stack; if more than one is equipped, only one will function.







Assassin Runes


Type Minor Major Superior
Critical Strikes +1 Critical Strikes +2 Critical Strikes
-35 Health
+3 Critical Strikes
-75 Health
Dagger Mastery +1 Dagger Mastery +2 Dagger Mastery
-35 Health
+3 Dagger Mastery
-75 Health
Deadly Arts +1 Deadly Arts +2 Deadly Arts
-35 Health
+3 Deadly Arts
-75 Health
Shadow Arts +1 Shadow Arts +2 Shadow Arts
-35 Health
+3 Shadow Arts
-75 Health

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Dervish Runes


Type Minor Major Superior
Earth Prayers +1 Earth Prayers +2 Earth Prayers
-35 Health
+3 Earth Prayers
-75 Health
Mysticism +1 Mysticism +2 Mysticism
-35 Health
+3 Mysticism
-75 Health
Scythe Mastery +1 Scythe Mastery +2 Scythe Mastery
-35 Health
+3 Scythe Mastery
-75 Health
Wind Prayers +1 Wind Prayers +2 Wind Prayers
-35 Health
+3 Wind Prayers
-75 Health

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Elementalist Runes


Type Minor Major Superior
Air Magic +1 Air Magic +2 Air Magic
-35 Health
+3 Air Magic
-75 Health
Earth Magic +1 Earth Magic +2 Earth Magic
-35 Health
+3 Earth Magic
-75 Health
Energy Storage +1 Energy Storage +2 Energy Storage
-35 Health
+3 Energy Storage
-75 Health
Fire Magic +1 Fire Magic +2 Fire Magic
-35 Health
+3 Fire Magic
-75 Health
Water Magic +1 Water Magic +2 Water Magic
-35 Health
+3 Water Magic
-75 Health

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Mesmer Runes


Type Minor Major Superior
Domination Magic +1 Domination Magic +2 Domination Magic
-35 Health
+3 Domination Magic
-75 Health
Fast Casting +1 Fast Casting +2 Fast Casting
-35 Health
+3 Fast Casting
-75 Health
Illusion Magic +1 Illusion Magic +2 Illusion Magic
-35 Health
+3 Illusion Magic
-75 Health
Inspiration Magic +1 Inspiration Magic +2 Inspiration Magic
-35 Health
+3 Inspiration Magic
-75 Health

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Monk Runes


Type Minor Major Superior
Divine Favor +1 Divine Favor +2 Divine Favor
-35 Health
+3 Divine Favor
-75 Health
Healing Prayers +1 Healing Prayers +2 Healing Prayers
-35 Health
+3 Healing Prayers
-75 Health
Protection Prayers +1 Protection Prayers +2 Protection Prayers
-35 Health
+3 Protection Prayers
-75 Health
Smiting Prayers +1 Smiting Prayers +2 Smiting Prayers
-35 Health
+3 Smiting Prayers
-75 Health

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Paragon Runes


Type Minor Major Superior
Command +1 Command +2 Command
-35 Health
+3 Command
-75 Health
Leadership +1 Leadership +2 Leadership
-35 Health
+3 Leadership
-75 Health
Motivation +1 Motivation +2 Motivation
-35 Health
+3 Motivation
-75 Health
Spear Mastery +1 Spear Mastery +2 Spear Mastery
-35 Health
+3 Spear Mastery
-75 Health

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Necromancer Runes


Type Minor Major Superior
Blood Magic +1 Blood Magic +2 Blood Magic
-35 Health
+3 Blood Magic
-75 Health
Curses +1 Curses +2 Curses
-35 Health
+3 Curses
-75 Health
Death Magic +1 Death Magic +2 Death Magic
-35 Health
+3 Death Magic
-75 Health
Soul Reaping +1 Soul Reaping +2 Soul Reaping
-35 Health
+3 Soul Reaping
-75 Health

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Ranger Runes


Type Minor Major Superior
Beast Mastery +1 Beast Mastery +2 Beast Mastery
-35 Health
+3 Beast Mastery
-75 Health
Expertise +1 Expertise +2 Expertise
-35 Health
+3 Expertise
-75 Health
Markmanship +1 Markmanship +2 Markmanship
-35 Health
+3 Markmanship
-75 Health
Wilderness Survival +1 Wilderness Survival +2 Wilderness Survival
-35 Health
+3 Wilderness Survival
-75 Health

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Ritualist Runes


Type Minor Major Superior
Channeling Magic +1 Channeling Magic +2 Channeling Magic
-35 Health
+3 Channeling Magic
-75 Health
Restoration Magic +1 Restoration Magic +2 Restoration Magic
-35 Health
+3 Restoration Magic
-75 Health
Communing +1 Communing +2 Communing
-35 Health
+3 Communing
-75 Health
Spawning Power +1 Spawning Power +2 Spawning Power
-35 Health
+3 Spawning Power
-75 Health

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Warrior Runes


Type Minor Major Superior
Absorption +1 Damage Absorption +2 Damage Absorption +3 Damage Absorption
Axe Mastery +1 Axe Mastery +2 Axe Mastery
-35 Health
+3 Axe Mastery
-75 Health
Hammer Mastery +1 Hammer Mastery +2 Hammer Mastery
-35 Health
+3 Hammer Mastery
-75 Health
Strength +1 Strength +2 Strength
-35 Health
+3 Strength
-75 Health
Swordmanship +1 Swordmanship +2 Swordmanship
-35 Health
+3 Swordmanship
-75 Health
Tactics +1 Tactics +2 Tactics
-35 Health
+3 Tactics
-75 Health

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Stat Bonus

Provides a bonus to health or energy. These runes are stackable and usable by all professions.


Type Minor Major Superior
Vigor +30 Health +41 Health +50 Health
Vitae Health +10 n/a n/a
Attunement Energy +2 n/a n/a

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Condition Reducing

Provides a bonus to health or energy. These runes are stackable and usable by all professions.


Rune Conditions Reduced
Clarity Blind, Weakness
Purity Disease, Poison
Recovery Dazed, Deep Wound
Restoration Bleeding, Cripplied

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