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Each piece of crafted armor can hold a single rune, for a total of five runes per character. Runes must be either general runes (vigor runes), usable by all characters, or specific to your primary class Multiple runes of the same type do not stack; if more than one is equipped, only one will function.
Assassin Runes
| Type | Minor | Major | Superior | | Critical Strikes | +1 Critical Strikes | +2 Critical Strikes -35 Health | +3 Critical Strikes -75 Health | | Dagger Mastery | +1 Dagger Mastery | +2 Dagger Mastery -35 Health | +3 Dagger Mastery -75 Health | | Deadly Arts | +1 Deadly Arts | +2 Deadly Arts -35 Health | +3 Deadly Arts -75 Health | | Shadow Arts | +1 Shadow Arts | +2 Shadow Arts -35 Health | +3 Shadow Arts -75 Health |
Dervish Runes
| Type | Minor | Major | Superior | | Earth Prayers | +1 Earth Prayers | +2 Earth Prayers -35 Health | +3 Earth Prayers -75 Health | | Mysticism | +1 Mysticism | +2 Mysticism -35 Health | +3 Mysticism -75 Health | | Scythe Mastery | +1 Scythe Mastery | +2 Scythe Mastery -35 Health | +3 Scythe Mastery -75 Health | | Wind Prayers | +1 Wind Prayers | +2 Wind Prayers -35 Health | +3 Wind Prayers -75 Health |
Elementalist Runes
| Type | Minor | Major | Superior | | Air Magic | +1 Air Magic | +2 Air Magic -35 Health | +3 Air Magic -75 Health | | Earth Magic | +1 Earth Magic | +2 Earth Magic -35 Health | +3 Earth Magic -75 Health | | Energy Storage | +1 Energy Storage | +2 Energy Storage -35 Health | +3 Energy Storage -75 Health | | Fire Magic | +1 Fire Magic | +2 Fire Magic -35 Health | +3 Fire Magic -75 Health | | Water Magic | +1 Water Magic | +2 Water Magic -35 Health | +3 Water Magic -75 Health |
Mesmer Runes
| Type | Minor | Major | Superior | | Domination Magic | +1 Domination Magic | +2 Domination Magic -35 Health | +3 Domination Magic -75 Health | | Fast Casting | +1 Fast Casting | +2 Fast Casting -35 Health | +3 Fast Casting -75 Health | | Illusion Magic | +1 Illusion Magic | +2 Illusion Magic -35 Health | +3 Illusion Magic -75 Health | | Inspiration Magic | +1 Inspiration Magic | +2 Inspiration Magic -35 Health | +3 Inspiration Magic -75 Health |
Monk Runes
| Type | Minor | Major | Superior | | Divine Favor | +1 Divine Favor | +2 Divine Favor -35 Health | +3 Divine Favor -75 Health | | Healing Prayers | +1 Healing Prayers | +2 Healing Prayers -35 Health | +3 Healing Prayers -75 Health | | Protection Prayers | +1 Protection Prayers | +2 Protection Prayers -35 Health | +3 Protection Prayers -75 Health | | Smiting Prayers | +1 Smiting Prayers | +2 Smiting Prayers -35 Health | +3 Smiting Prayers -75 Health |
Paragon Runes
| Type | Minor | Major | Superior | | Command | +1 Command | +2 Command -35 Health | +3 Command -75 Health | | Leadership | +1 Leadership | +2 Leadership -35 Health | +3 Leadership -75 Health | | Motivation | +1 Motivation | +2 Motivation -35 Health | +3 Motivation -75 Health | | Spear Mastery | +1 Spear Mastery | +2 Spear Mastery -35 Health | +3 Spear Mastery -75 Health |
Necromancer Runes
| Type | Minor | Major | Superior | | Blood Magic | +1 Blood Magic | +2 Blood Magic -35 Health | +3 Blood Magic -75 Health | | Curses | +1 Curses | +2 Curses -35 Health | +3 Curses -75 Health | | Death Magic | +1 Death Magic | +2 Death Magic -35 Health | +3 Death Magic -75 Health | | Soul Reaping | +1 Soul Reaping | +2 Soul Reaping -35 Health | +3 Soul Reaping -75 Health |
Ranger Runes
| Type | Minor | Major | Superior | | Beast Mastery | +1 Beast Mastery | +2 Beast Mastery -35 Health | +3 Beast Mastery -75 Health | | Expertise | +1 Expertise | +2 Expertise -35 Health | +3 Expertise -75 Health | | Markmanship | +1 Markmanship | +2 Markmanship -35 Health | +3 Markmanship -75 Health | | Wilderness Survival | +1 Wilderness Survival | +2 Wilderness Survival -35 Health | +3 Wilderness Survival -75 Health |
Ritualist Runes
| Type | Minor | Major | Superior | | Channeling Magic | +1 Channeling Magic | +2 Channeling Magic -35 Health | +3 Channeling Magic -75 Health | | Restoration Magic | +1 Restoration Magic | +2 Restoration Magic -35 Health | +3 Restoration Magic -75 Health | | Communing | +1 Communing | +2 Communing -35 Health | +3 Communing -75 Health | | Spawning Power | +1 Spawning Power | +2 Spawning Power -35 Health | +3 Spawning Power -75 Health |
Warrior Runes
| Type | Minor | Major | Superior | | Absorption | +1 Damage Absorption | +2 Damage Absorption | +3 Damage Absorption | | Axe Mastery | +1 Axe Mastery | +2 Axe Mastery -35 Health | +3 Axe Mastery -75 Health | | Hammer Mastery | +1 Hammer Mastery | +2 Hammer Mastery -35 Health | +3 Hammer Mastery -75 Health | | Strength | +1 Strength | +2 Strength -35 Health | +3 Strength -75 Health | | Swordmanship | +1 Swordmanship | +2 Swordmanship -35 Health | +3 Swordmanship -75 Health | | Tactics | +1 Tactics | +2 Tactics -35 Health | +3 Tactics -75 Health |
Stat Bonus Provides a bonus to health or energy. These runes are stackable and usable by all professions.
| Type | Minor | Major | Superior | | Vigor | +30 Health | +41 Health | +50 Health | | Vitae | Health +10 | n/a | n/a | | Attunement | Energy +2 | n/a | n/a |
Condition Reducing Provides a bonus to health or energy. These runes are stackable and usable by all professions.
| Rune | Conditions Reduced | | Clarity | Blind, Weakness | | Purity | Disease, Poison | | Recovery | Dazed, Deep Wound | | Restoration | Bleeding, Cripplied |
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