Insignia are a prefix upgrade component that can be applied to PvE crafter armor, PvP armor as well as Hero Armor.
Each piece of crafted armor can hold a single insignia, for a total of five insignia per character. Insignia can upgrade armor already upgraded by Insignia.
Insignia can be bought from Rune Traders and traded with other players. Insignia can also be salvaged from loot, i.e., armor that drops while killing monsters.
Multiple Insignia of the same type do not stack; if more than one is equipped, only one will function.
Contents Common Insignia
| Name | Image | Bonus | | Blessed |  | Armor +10 (while affected by an Enchantment Spell) | | Brawler's |  | Armor +10 (while attacking) | | Herald's |  | Armor +10 (while holding an item) | | Radiant |  | Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor) | | Sentry's |  | Armor +10 (while in a stance) | | Stalwart |  | Armor +10 (vs. physical damage) | | Survivor |  | Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor) |
Assassin Insignia
| Name | Image | Bonus | | Infiltrator's |  | Armor +10 (vs. physical damage) Armor +10 (vs. Piercing damage) | | Nightstalker's |  | Armor +15 (while attacking) | | Saboteur's |  | Armor +10 (vs. physical damage) Armor +10 (vs. Slashing damage) | | Vanguard's |  | Armor +10 (vs. physical damage) Armor +10 (vs. Blunt damage) |
Dervish Insignia
| Name | Image | Bonus | | Forsaken |  | Armor +10 (while not affected by an Enchantment Spell) | | Windwalker |  | Armor +5 (while affected by 1 or more Enchantment Spells) Armor +5 (while affected by 2 or more Enchantment Spells) Armor +5 (while affected by 3 or more Enchantment Spells) Armor +5 (while affected by 4 or more Enchantment Spells) |
Elementalist Insignia
| Name | Image | Bonus | | Aeromancer |  | Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage) | | Geomancer |  | Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage) | | Hydromancer |  | Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage) | | Prismatic |  | Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic) | | Pyromancer |  | Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage) |
Mesmer Insignia
| Name | Image | Bonus | | Artificer's |  | Armor +3 (for each equipped Signet) | | Prodigy's |  | Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills) | | Virtuoso's |  | Armor +15 (while activating skills) |
Monk Insignia
| Name | Image | Bonus | | Anchorite's |  | Armor +5 (while recharging 1 or more Skills) Armor +5 (while recharging 3 or more Skills) Armor +5 (while recharging 5 or more Skills) | | Disciple's |  | Armor +15 (while affected by a Condition) | | Wanderer's |  | Armor +10 (vs. elemental damage) |
Necromancer Insignia
| Name | Image | Bonus | | Blighter's |  | Armor +20 (while affected by a Hex Spell) | | Bloodstained |  | Reduces casting time of spells that exploit corpses 25% (Non-stacking) | | Bonelace |  | Armor +15 (vs. Piercing damage) | | Minion Master's |  | Armor +5 (while you control 1 or more minions) Armor +5 (while you control 3 or more minions) Armor +5 (while you control 5 or more minions) | | Tormentor's |  | Armor +10 Holy damage you receive increased by 6 (on chest armor) Holy damage you receive increased by 4 (on leg armor) Holy damage you receive increased by 2 (on other armor) | | Undertaker's |  | Armor +5 (while Health is below 80%) Armor +5 (while Health is below 60%) Armor +5 (while Health is below 40%) Armor +5 (while Health is below 20%) |
Paragon Insignia
| Name | Image | Bonus | | Centurion's |  | Armor +10 (while affected by a Shout, Echo or Chant) |
Ranger Insignia
| Name | Image | Bonus | | Beastmaster's |  | Armor +10 (while your pet is alive) | | Earthbound |  | Armor +15 (vs. Earth damage) | | Frostbound |  | Armor +15 (vs. Cold damage) | | Pyrebound |  | Armor +15 (vs. Fire damage) | | Scout's |  | Armor +10 (while using a Preparation) | | Stormbound |  | Armor +15 (vs. Lightning damage) |
Ritualist Insignia
| Name | Image | Bonus | | Ghost Forge |  | Armor +15 (while affected by a Weapon Spell) | | Mystic's |  | Armor +15 (while activating skills) | | Shaman's |  | Armor +5 (while you control 1 or more Spirits) Armor +5 (while you control 2 or more Spirits) Armor +5 (while you control 3 or more Spirits) |
Warrior Insignia
| Name | Image | Bonus | | Dreadnought |  | Armor +10 (vs. elemental damage) | | Knight's |  | Received physical damage -3 | | Lieutenant's |  | Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking) Armor -20 | | Sentinel's |  | Armor +20 (Requires 13 Strength, vs. elemental damage) | | Stonefist |  | Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking) |
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