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Insignia Print E-mail
Insignia are a prefix upgrade component that can be applied to PvE crafter armor, PvP armor as well as Hero Armor.

Each piece of crafted armor can hold a single insignia, for a total of five insignia per character. Insignia can upgrade armor already upgraded by Insignia.

Insignia can be bought from Rune Traders and traded with other players. Insignia can also be salvaged from loot, i.e., armor that drops while killing monsters.

Multiple Insignia of the same type do not stack; if more than one is equipped, only one will function.


Contents

Common Insignia

Name Image Bonus
Blessed Armor +10 (while affected by an Enchantment Spell)
Brawler's Armor +10 (while attacking)
Herald's Armor +10 (while holding an item)
Radiant Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Sentry's Armor +10 (while in a stance)
Stalwart Armor +10 (vs. physical damage)
Survivor Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)

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Assassin Insignia

Name Image Bonus
Infiltrator's Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker's Armor +15 (while attacking)
Saboteur's Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard's Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

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Dervish Insignia

Name Image Bonus
Forsaken Armor +10 (while not affected by an Enchantment Spell)
Windwalker Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

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Elementalist Insignia

Name Image Bonus
Aeromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
Geomancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
Hydromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
Prismatic Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)
Pyromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)

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Mesmer Insignia

Name Image Bonus
Artificer's Armor +3 (for each equipped Signet)
Prodigy's Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Virtuoso's Armor +15 (while activating skills)

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Monk Insignia

Name Image Bonus
Anchorite's Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Disciple's Armor +15 (while affected by a Condition)
Wanderer's Armor +10 (vs. elemental damage)

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Necromancer Insignia

Name Image Bonus
Blighter's Armor +20 (while affected by a Hex Spell)
Bloodstained Reduces casting time of spells that exploit corpses 25% (Non-stacking)
Bonelace Armor +15 (vs. Piercing damage)
Minion Master's Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Armor +10
Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Undertaker's Armor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%)

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Paragon Insignia

Name Image Bonus
Centurion's Armor +10 (while affected by a Shout, Echo or Chant)

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Ranger Insignia

Name Image Bonus
Beastmaster's Armor +10 (while your pet is alive)
Earthbound Armor +15 (vs. Earth damage)
Frostbound Armor +15 (vs. Cold damage)
Pyrebound Armor +15 (vs. Fire damage)
Scout's Armor +10 (while using a Preparation)
Stormbound Armor +15 (vs. Lightning damage)

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Ritualist Insignia

Name Image Bonus
Ghost Forge Armor +15 (while affected by a Weapon Spell)
Mystic's Armor +15 (while activating skills)
Shaman's Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

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Warrior Insignia

Name Image Bonus
Dreadnought Armor +10 (vs. elemental damage)
Knight's Received physical damage -3
Lieutenant's Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel's Armor +20 (Requires 13 Strength, vs. elemental damage)
Stonefist Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)

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