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Mesmer Skills - Prophecies Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Arcane Thievery - 10 1 10
Spell. For (Min: 5 - Max: 29) seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.



Blackout - 10 1 12
Skill. For (Min: 2 - Max: 5) seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.



Chaos Storm - 15 1 30
Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer (Min: 5 - Max: 12) damage each second. Chaos Storm drains (Min: 1 - Max: 6) Energy whenever it strikes a foe casting a Spell.



Guilt - 5 2 25
Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails, you steal (Min: 5 - Max: 12) Energy from that foe, and Guilt ends.



Panic (Elite) - 25 1 10
Elite Hex Spell. For (Min: 10 - Max: 22) seconds, target foe and all nearby foes suffer Energy degeneration of 2 and take (Min: 10 - Max: 68) damage whenever they use a Signet.



Power Block (Elite) - 15 ¼ 20
Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for (Min: 3 - Max: 13) seconds for that foe.



Power Leak - 10 ¼ 15
Spell. If target foe is casting a Spell, the Spell is interrupted and target foe loses (Min: 5 - Max: 17) Energy.



Shame - 10 2 30
Hex Spell. For 6 seconds, the next time target foe casts a Spell on an ally, the Spell fails and you steal (Min: 5 - Max: 12) Energy from that foe.



Shatter Delusions - 5 ¼ 10
Spell. Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes (Min: 15 - Max: 63) damage.



Signet of Weariness - 2 30
Signet. Target foe and all nearby foes lose (Min: 3 - Max: 7) Energy.



Wastrel's Worry - 5 ¼ 1
Hex Spell. After 3 seconds, target foe takes (Min: 8 - Max: 53) damage. Wastrel's Worry ends prematurely if that foe uses a skill.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Distortion - 5 5
Stance. For (Min: 1 - Max: 4) seconds, You have a 75% chance to 'block' attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.



Etheral Burden - 15 1 45
Hex Spell. For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain (Min: 10 - Max: 20) Energy.



Fevered Dreams (Elite) - 10 2 10
Elite Hex. For (Min: 10 - Max: 22) seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well.



Illusion of Weakness - 10 2 30
Enchantment Spell. You lose (Min: 50 - Max: 2202) Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain (Min: 50 - Max: 202) Health.



Illusionary Weaponry (Elite) - 15 1 35
Elite Enchantment. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, but whenever you attack in melee, target foe takes (Min: 8 - Max: 34) damage.



Ineptitude (Elite) - 10 1 20
Elite Hex Spell. For (Min: 4 - Max: 9) seconds, if target foe attacks, that foe takes (Min: 30 - Max: 114) damage and becomes Blinded for 10 seconds.



Migraine (Elite) - 10 2 15
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe suffers Health degeneration of (Min: 1 - Max: 3) and takes 100% longer to cast Spells.



Phantom Pain - 10 2 15
Hex Spell. For 10 seconds, target foe suffers Health degeneration of (Min: 1 - Max: 3). When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 17) seconds.



Sympathetic Visage - 10 1 20
Enchantment Spell. For (Min: 4 - Max: 9) seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Channeling - 5 1 15
Enchantment Spell. For (Min: 8 - Max: 46) seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area.



Elemental Resistance - 10 20
Stance. For (Min: 30 - Max: 78) seconds, You gain +40 armor against elemental damage, but you lose (Min: 24 - Max: 14) armor against physical damage.



Ether Lord - 5 2 20
Hex Spell. You lose all Energy. For (Min: 5 - Max: 9) seconds, target foe suffers -(Min: 1 Max: 3) Energy degeneration, and you experience +(Min: 1 - Max: 3) Energy regeneration.



Inspired Enchantment - 10 1
Spell. Remove an Enchantment from target foe and gain (Min: 3 - Max: 13) Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.



Inspired Hex - 5 1
Spell. Remove a Hex from target ally and gain (Min: 4 - Max: 9) Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.



Keystone Signet (Elite) - 1 20
Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for (Min: 17 - Max: 7) seconds.



Mantra of Concentration - 5 20
Stance. For (Min: 60 - Max: 156) seconds, the next time you would be interrupted while performing a skill, you are not interrupted.



Mantra of Recall (Elite) - 10 1 20
Elite Enchantment. For 20 seconds, you gain no benefit from it. You gain (Min: 10 - Max: 22) Energy when Mantra of Recall ends.



Mantra of Signets - 15 30
Stance. For (Min: 10 - Max: 22) seconds, The next time you use a Signet, it recharges immediately.



Physical Resistance - 10 20
Stance. For (Min: 30 - Max: 78) seconds, You gain +40 armor against physical damage, but you lose (Min: 24 - Max: 14) armor against elemental damage.



Spirit of Failure - 10 3 20
Hex. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain (Min: 1 - Max: 3) Energy whenever that foe fails to hit in combat.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Signet of Midnight (Elite) - ¾ 15
Elite Signet. You and target touched foe become Blinded for 15 seconds.









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