All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Beast Mastery Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm. 
| Bestial Pounce - 5 10 Pet Attack. Your animal companion attempts a Bestial Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down.
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| Brutal Strike - 10 5 Pet Attack. Your animal companion attempts a Brutal Strike that deals +(Min: 5 - Max: 29) damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +(Min: 5 - Max: 29) damage.
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| Call of Protection - 5 90 Shout. For 120 seconds, your animal companions have a (Min: 5 - Max: 17) base damage reduction.
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| Edge of Extinction - 5 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals (Min: 14 - Max: 43) damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Feral Lunge - 5 10 Pet Attack. Your animal companion attempts a Feral Lunge that deals +(Min: 5 - Max: 29) damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for (Min: 5 - Max: 21) seconds.
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| Fertile Season - 5 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-spirit creatures within its range have +(Min: 50 - Max: 290) health and they gain +15 armor. This Spirit dies after (Min: 15 - Max: 39) seconds.
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| Melandru's Assault - 10 5 Pet Attack. Your animal companion attempts a Melandru's Assault that deals +(Min: 5 - Max: 17) damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +(Min: 5 - Max: 29) additional damage.
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| Otyugh's Cry - 5 30 For (Min: 10 - Max: 22) seconds, your animal companion gains +24 armor and cannot be blocked.
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| Predator's Pounce - 5 5 Pet Attack. Your animal companion attempts a Predator's Pounce that deals +(Min: 5 - Max: 29) damage. If that attack hits, your animal companion gains (Min: 5 - Max: 41) Health.
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| Predatory Season - 5 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Revive Animal - 5 6 20 Skill. Resurrect all nearby allied animal companions. They come back to life with (Min: 10% - Max: 77%) Health.
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| Symbiosis - 5 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by (Min: 27 - Max: 125). This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Symbiotic Bond - 10 55 Stance. For (Min: 120 - Max: 264) seconds, your animal companion gains +(Min: 1 - Max: 3) Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.
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| Tiger's Fury - 10 10 Stance. All your non-attack skills are disabled for 5 seconds. For (Min: 5 - Max: 10) seconds, you attack 25% faster than normal.
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Expertise Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps. 
| Dodge - 5 30 Stance. For (Min: 5 - Max: 10) seconds, you move 33% faster than normal and have a (Min: 27 - Max: 65)% chance to 'block' incoming arrows. Dodge ends if you attack.
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| Marksman's Wager (Elite) - 5 2 24 Elite Preperation. For 18 seconds, you gain (Min: 5 - Max: 9) Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
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| Oath Shot (Elite) - 10 25 Elite Bow Attack. If Oath Shot hits, all your other skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
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| Point Blank Shot - 10 3 Bow Attack. Shoot an arrow that has half the normal range, but strikes for +(Min: 10 - Max: 22) damage.
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| Practiced Stance (Elite) - 5 15 Elite Stance. For (Min: 20 - Max: 32) seconds, your Preparations are ready 50% faster and last (Min: 30% - Max: 126%) longer.
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Markmanship Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills. 
| Crippling Shot (Elite) - 15 1 Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for (Min: 1 - Max: 7) seconds. This attack cannot be blocked.
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| Penetrating Attack - 10 3 Bow Attack. If Penetrating Attack hits, you strike for +(Min: 3 - Max: 15) damage and this attack has 20% armor penetration.
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| Punishing Shot (Elite) - 10 ½ 8 Elite Bow Attack. If Punishing Shot hits, you strike for +(Min: 10 - Max: 18) damage and your target is interrupted.
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Wilderness Survival Points in this attribute improve defensive Stances, Preparations, and Traps. 
| Dryder's Defenses - 5 60 Stance. For (Min: 5 - Max: 10) seconds, you gain 75% chance to block attacks and (Min: 34 - Max: 55) armor against elemental damage.
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| Dust Trap - 25 2 30 Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for (Min: 3 - Max: 7) seconds and take (Min: 10 - Max: 22) earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
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| Frozen Soil - 10 5 30 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-spirit creatures within its range cannot resurrect dead allies. This Spirit dies after (Min: 30 - Max: 78) seconds.
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| Greater Conflagration (Elite) - 5 3 30 Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Healing Spring - 10 2 20 Trap. For 10 seconds, adjacent allies are healed for (Min: 15 - Max: 51) every 2 seconds. While activating this skill, you are easily interrupted.
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| Ignite Arrows - 10 2 12 Preparation. For 24 seconds, your arrows explode on contact, dealing (Min: 3 - Max: 15) fire damage to target and all adjacent foes.
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| Incendiary Arrows (Elite) - 5 2 24 Elite Preparation. For (Min: 3 - Max: 13) seconds, targets struck by your arrows are interrupted and set on fire for (Min: 1 - Max: 3) seconds.
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| Melandru's Arrows (Elite) - 5 2 12 Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for (Min: 3 - Max: 21) seconds, and if they hit a target who is under an Enchantment, they do +(Min: 8 - Max: 24) damage.
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| Melandru's Resilience (Elite) - 5 25 Elite Stance. For (Min: 8 - Max: 18) seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering.
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| Muddy Terrain - 5 5 30 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all creatures move 10% slower than normal, and speed boosts have no effect. This Spirit dies after (Min: 30 - Max: 78) seconds.
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| Poison Arrow (Elite) - 5 1 Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for (Min: 5 - Max: 17) seconds.
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| Serpent's Quickness - 5 45 Stance. For (Min: 15 - Max: 27) seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
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| Winter - 5 3 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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