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Ranger Skills - Prophecies Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Beast Mastery

Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm.



Bestial Pounce - 5 10
Pet Attack. Your animal companion attempts a Bestial Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down.



Brutal Strike - 10 5
Pet Attack. Your animal companion attempts a Brutal Strike that deals +(Min: 5 - Max: 29) damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +(Min: 5 - Max: 29) damage.



Call of Protection - 5 90
Shout. For 120 seconds, your animal companions have a (Min: 5 - Max: 17) base damage reduction.



Edge of Extinction - 5 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals (Min: 14 - Max: 43) damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after (Min: 30 - Max: 126) seconds.



Feral Lunge - 5 10
Pet Attack. Your animal companion attempts a Feral Lunge that deals +(Min: 5 - Max: 29) damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for (Min: 5 - Max: 21) seconds.



Fertile Season - 5 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-spirit creatures within its range have +(Min: 50 - Max: 290) health and they gain +15 armor. This Spirit dies after (Min: 15 - Max: 39) seconds.



Melandru's Assault - 10 5
Pet Attack. Your animal companion attempts a Melandru's Assault that deals +(Min: 5 - Max: 17) damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +(Min: 5 - Max: 29) additional damage.



Otyugh's Cry - 5 30
For (Min: 10 - Max: 22) seconds, your animal companion gains +24 armor and cannot be blocked.



Predator's Pounce - 5 5
Pet Attack. Your animal companion attempts a Predator's Pounce that deals +(Min: 5 - Max: 29) damage. If that attack hits, your animal companion gains (Min: 5 - Max: 41) Health.



Predatory Season - 5 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after (Min: 30 - Max: 126) seconds.



Revive Animal - 5 6 20
Skill. Resurrect all nearby allied animal companions. They come back to life with (Min: 10% - Max: 77%) Health.



Symbiosis - 5 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by (Min: 27 - Max: 125). This Spirit dies after (Min: 30 - Max: 126) seconds.



Symbiotic Bond - 10 55
Stance. For (Min: 120 - Max: 264) seconds, your animal companion gains +(Min: 1 - Max: 3) Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you.



Tiger's Fury - 10 10
Stance. All your non-attack skills are disabled for 5 seconds. For (Min: 5 - Max: 10) seconds, you attack 25% faster than normal.




Expertise

Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps.




Dodge - 5 30
Stance. For (Min: 5 - Max: 10) seconds, you move 33% faster than normal and have a (Min: 27 - Max: 65)% chance to 'block' incoming arrows. Dodge ends if you attack.



Marksman's Wager (Elite) - 5 2 24
Elite Preperation. For 18 seconds, you gain (Min: 5 - Max: 9) Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.



Oath Shot (Elite) - 10 25
Elite Bow Attack. If Oath Shot hits, all your other skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)



Point Blank Shot - 10 3
Bow Attack. Shoot an arrow that has half the normal range, but strikes for +(Min: 10 - Max: 22) damage.



Practiced Stance (Elite) - 5 15
Elite Stance. For (Min: 20 - Max: 32) seconds, your Preparations are ready 50% faster and last (Min: 30% - Max: 126%) longer.




Markmanship

Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills.




Crippling Shot (Elite) - 15 1
Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for (Min: 1 - Max: 7) seconds. This attack cannot be blocked.



Penetrating Attack - 10 3
Bow Attack. If Penetrating Attack hits, you strike for +(Min: 3 - Max: 15) damage and this attack has 20% armor penetration.



Punishing Shot (Elite) - 10 ½ 8
Elite Bow Attack. If Punishing Shot hits, you strike for +(Min: 10 - Max: 18) damage and your target is interrupted.




Wilderness Survival

Points in this attribute improve defensive Stances, Preparations, and Traps.




Dryder's Defenses - 5 60
Stance. For (Min: 5 - Max: 10) seconds, you gain 75% chance to block attacks and (Min: 34 - Max: 55) armor against elemental damage.



Dust Trap - 25 2 30
Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for (Min: 3 - Max: 7) seconds and take (Min: 10 - Max: 22) earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.



Frozen Soil - 10 5 30
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-spirit creatures within its range cannot resurrect dead allies. This Spirit dies after (Min: 30 - Max: 78) seconds.



Greater Conflagration (Elite) - 5 3 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds.



Healing Spring - 10 2 20
Trap. For 10 seconds, adjacent allies are healed for (Min: 15 - Max: 51) every 2 seconds. While activating this skill, you are easily interrupted.



Ignite Arrows - 10 2 12
Preparation. For 24 seconds, your arrows explode on contact, dealing (Min: 3 - Max: 15) fire damage to target and all adjacent foes.



Incendiary Arrows (Elite) - 5 2 24
Elite Preparation. For (Min: 3 - Max: 13) seconds, targets struck by your arrows are interrupted and set on fire for (Min: 1 - Max: 3) seconds.



Melandru's Arrows (Elite) - 5 2 12
Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for (Min: 3 - Max: 21) seconds, and if they hit a target who is under an Enchantment, they do +(Min: 8 - Max: 24) damage.



Melandru's Resilience (Elite) - 5 25
Elite Stance. For (Min: 8 - Max: 18) seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering.



Muddy Terrain - 5 5 30
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all creatures move 10% slower than normal, and speed boosts have no effect. This Spirit dies after (Min: 30 - Max: 78) seconds.



Poison Arrow (Elite) - 5 1
Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for (Min: 5 - Max: 17) seconds.



Serpent's Quickness - 5 45
Stance. For (Min: 15 - Max: 27) seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.



Winter - 5 3 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.









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