All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
Points in this attribute increase basic axe damage and damage dealt by axe skills.
Axe Twist - 7 Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for (Min: 1 - Max: 16) more damage and that foe suffers from Weakness for 20 seconds.
Eviscerate (Elite) - 8 Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 1 - Max: 25) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 17) seconds.
Penetrating Blow - 5 Axe Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. This axe attack has 20% armor penetration.
Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.
Backbreaker (Elite) - 10 Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 - Max: 16) damage and your target is knocked down for 4 seconds.
Belly Smash - 5 1 30 Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for (Min: 3 - Max: 9) seconds.
Crude Swing - 5 5 Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 16) damage. This action is easily interrupted.
Crushing Blow - 5 10 Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 16) damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 17) seconds.
Earth Shaker (Elite) - 8 Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Primary Attribute (available to Primary Warriors only) Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.
"I Will Avenge You!" - 5 45 Shout. For each dead ally, you gain 10 seconds of +(Min: 3 - Max: 6) Health regeneration and your attack speed increases by 25%.
"I Will Survive!" - 5 30 Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after (Min: 5 - Max: 10) seconds.
Bull's Charge (Elite) - 5 20 Elite Stance. For (Min: 5 - Max: 10) seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
Defy Pain (Elite) - 6 Elite Skill. For 12 seconds you have an additional (Min: 90 - Max: 258) Health and an additional 20 armor.
Dolyak Signet - 20 Signet. For (Min: 8 - Max: 18) seconds, you have +(Min: 10 - Max: 34) armor and cannot be knocked down, but your movement is slowed by 75%.
Dwarven Battle Stance (Elite) - 10 30 Elite Stance. For (Min: 5 - Max: 10) seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.
Flourish (Elite) - 5 1 10 Elite Skill. All of your attack skills become recharged. You gain (Min: 1 - Max: 6) Energy for each skill recharged by Flourish.
Griffon's Sweep - 5 8 Melee Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If this attack is 'blocked,' your target is knocked down and suffers (Min: 10 - Max: 29) damage.
Protector's Strike - 5 ½ 3 Melee Attack. If this attack strikes a moving foe, you strike for (Min: 10 - Max: 34) more damage.
Rush - 4 Stance. For (Min: 8 - Max: 18) seconds, you move 25% faster.
Warrior's Endurance (Elite) - 5 30 Elite Stance. For (Min: 10 - Max: 20) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 10 - Max: 22).
Points in this attribute increase basic sword damage as well as damage dealt by sword skills.
Galrath Slash - 8 Sword Attack. This attack strikes for +(Min: 1 - Max: 32) damage if it hits.
Pure Strike - 5 8 Sword Attack. If Pure Strike hits, you strike for +(Min: 1 - Max: 24) damage. If you are not using a Stance, Pure Strike cannot be blocked.
"To The Limit!" - 5 20 Shout. For each foe within earshot (maximum (Min: 1 - Max: 5), you gain one strike of adrenaline.
"Victory is Mine!" (Elite) - 5 15 Elite Shout. You gain (Min: 10 - Max: 56) Health and (Min: 3 - Max: 6) Energy for each Condition suffered by target foe.
Bonetti's Defense - 8 Stance. For (Min: 5 - Max: 10) seconds, you have a 75% chance to 'block' incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Deadly Riposte - 5 10 Skill. For 8 seconds, while you have a sword equipped, you 'block' the next attack against you, and your attacker is struck for (Min: 15 - Max: 75) damage and begins Bleeding for (Min: 3 - Max: 21) seconds.
Deflect Arrows - 5 10 Stance. For (Min: 1 - Max: 7) seconds, you have a 75% chance to 'block' arrows. This effect ends if you successfully hit with an attack.
Desperation Blow - 5 7 Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 34) damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
Disciplined Stance - 5 15 Stance. For (Min: 1 - Max: 5) seconds, you gain +24 armor and have a 75% chance to 'block' attacks. Disciplined Stance ends if you use an adrenal skill.
Gladiator's Defense (Elite) - 5 30 Elite Stance. For (Min: 5 - Max: 10) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 29) damage.
Riposte - 4 Skill. For 8 seconds, while you have a sword equipped, you 'block' the next attack melee attack against you, and your attacker takes (Min: 20 - Max: 68) damage.
Shield Stance - 5 15 Stance. For (Min: 1 - Max: 7) seconds, while wielding a shield, you have a 75% chance to 'block' incoming attacks, but you move 33% slower.
Wary Stance - 10 10 Stance. For (Min: 1 - Max: 5) seconds, you 'block' any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.
Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
Flurry - 5 5 Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Skull Crack (Elite) - 9 ½ Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds.