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Warrior Skills - Prophecies Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Axe Mastery

Points in this attribute increase basic axe damage and damage dealt by axe skills.



Axe Twist - 7
Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for (Min: 1 - Max: 16) more damage and that foe suffers from Weakness for 20 seconds.



Eviscerate (Elite) - 8
Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 1 - Max: 25) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 17) seconds.



Penetrating Blow - 5
Axe Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. This axe attack has 20% armor penetration.




Hammer Mastery

Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.



Backbreaker (Elite) - 10
Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 - Max: 16) damage and your target is knocked down for 4 seconds.



Belly Smash - 5 1 30
Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for (Min: 3 - Max: 9) seconds.



Crude Swing - 5 5
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 16) damage. This action is easily interrupted.



Crushing Blow - 5 10
Hammer Attack. If this attack hits, you strike for +(Min: 1 - Max: 16) damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 17) seconds.



Earth Shaker (Elite) - 8
Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)




Strength

Primary Attribute (available to Primary Warriors only)
Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills.



"I Will Avenge You!" - 5 45
Shout. For each dead ally, you gain 10 seconds of +(Min: 3 - Max: 6) Health regeneration and your attack speed increases by 25%.



"I Will Survive!" - 5 30
Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after (Min: 5 - Max: 10) seconds.



Bull's Charge (Elite) - 5 20
Elite Stance. For (Min: 5 - Max: 10) seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.



Defy Pain (Elite) - 6
Elite Skill. For 12 seconds you have an additional (Min: 90 - Max: 258) Health and an additional 20 armor.



Dolyak Signet - 20
Signet. For (Min: 8 - Max: 18) seconds, you have +(Min: 10 - Max: 34) armor and cannot be knocked down, but your movement is slowed by 75%.



Dwarven Battle Stance (Elite) - 10 30
Elite Stance. For (Min: 5 - Max: 10) seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.



Flourish (Elite) - 5 1 10
Elite Skill. All of your attack skills become recharged. You gain (Min: 1 - Max: 6) Energy for each skill recharged by Flourish.



Griffon's Sweep - 5 8
Melee Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If this attack is 'blocked,' your target is knocked down and suffers (Min: 10 - Max: 29) damage.



Protector's Strike - 5 ½ 3
Melee Attack. If this attack strikes a moving foe, you strike for (Min: 10 - Max: 34) more damage.



Rush - 4
Stance. For (Min: 8 - Max: 18) seconds, you move 25% faster.



Warrior's Endurance (Elite) - 5 30
Elite Stance. For (Min: 10 - Max: 20) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 10 - Max: 22).




Swordmanship

Points in this attribute increase basic sword damage as well as damage dealt by sword skills.



Galrath Slash - 8
Sword Attack. This attack strikes for +(Min: 1 - Max: 32) damage if it hits.



Pure Strike - 5 8
Sword Attack. If Pure Strike hits, you strike for +(Min: 1 - Max: 24) damage. If you are not using a Stance, Pure Strike cannot be blocked.




Tactics

Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle.



"Fear Me!" - 4
Shout. All nearby foes lose (Min: 1 - Max: 3) Energy.



"To The Limit!" - 5 20
Shout. For each foe within earshot (maximum (Min: 1 - Max: 5), you gain one strike of adrenaline.



"Victory is Mine!" (Elite) - 5 15
Elite Shout. You gain (Min: 10 - Max: 56) Health and (Min: 3 - Max: 6) Energy for each Condition suffered by target foe.



Bonetti's Defense - 8
Stance. For (Min: 5 - Max: 10) seconds, you have a 75% chance to 'block' incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.



Deadly Riposte - 5 10
Skill. For 8 seconds, while you have a sword equipped, you 'block' the next attack against you, and your attacker is struck for (Min: 15 - Max: 75) damage and begins Bleeding for (Min: 3 - Max: 21) seconds.



Deflect Arrows - 5 10
Stance. For (Min: 1 - Max: 7) seconds, you have a 75% chance to 'block' arrows. This effect ends if you successfully hit with an attack.



Desperation Blow - 5 7
Melee Attack. If this attack hits, you strike for +(Min: 10 - Max: 34) damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.



Disciplined Stance - 5 15
Stance. For (Min: 1 - Max: 5) seconds, you gain +24 armor and have a 75% chance to 'block' attacks. Disciplined Stance ends if you use an adrenal skill.



Gladiator's Defense (Elite) - 5 30
Elite Stance. For (Min: 5 - Max: 10) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 29) damage.



Riposte - 4
Skill. For 8 seconds, while you have a sword equipped, you 'block' the next attack melee attack against you, and your attacker takes (Min: 20 - Max: 68) damage.



Shield Stance - 5 15
Stance. For (Min: 1 - Max: 7) seconds, while wielding a shield, you have a 75% chance to 'block' incoming attacks, but you move 33% slower.



Wary Stance - 10 10
Stance. For (Min: 1 - Max: 5) seconds, you 'block' any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Flurry - 5 5
Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.



Skull Crack (Elite) - 9 ½
Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds.









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