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Mesmer Elite Skills - Prophecies Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Maps:  Prophecies Elite Skill Capture Location Maps

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Panic (Elite) - 25 1 10
Elite Hex Spell. For (Min: 10 - Max: 22) seconds, target foe and all nearby foes suffer Energy degeneration of 2 and take (Min: 10 - Max: 68) damage whenever they use a Signet.



Power Block (Elite) - 15 ¼ 20
Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for (Min: 3 - Max: 13) seconds for that foe.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Fevered Dreams (Elite) - 10 2 10
Elite Hex. For (Min: 10 - Max: 22) seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well.



Illusionary Weaponry (Elite) - 15 1 35
Elite Enchantment. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, but whenever you attack in melee, target foe takes (Min: 8 - Max: 34) damage.



Ineptitude (Elite) - 10 1 20
Elite Hex Spell. For (Min: 4 - Max: 9) seconds, if target foe attacks, that foe takes (Min: 30 - Max: 114) damage and becomes Blinded for 10 seconds.



Migraine (Elite) - 10 2 15
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe suffers Health degeneration of (Min: 1 - Max: 3) and takes 100% longer to cast Spells.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Keystone Signet (Elite) - 1 20
Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for (Min: 17 - Max: 7) seconds.



Mantra of Recall (Elite) - 10 1 20
Elite Enchantment. For 20 seconds, you gain no benefit from it. You gain (Min: 10 - Max: 22) Energy when Mantra of Recall ends.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Signet of Midnight (Elite) - ¾ 15
Elite Signet. You and target touched foe become Blinded for 15 seconds.









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