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Prophecies Monk Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Maps:  Prophecies Elite Skill Capture Location Maps

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Divine Favor

Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast.



Aura of Faith (Elite) - 10 1 15
Elite Enchantment Spell. For 60 seconds, target ally gains (Min: 24% - Max: 45%) more Health when healed.



Peace and Harmony (Elite) - 5 1 10
Elite Enchantment Spell. For (Min: 30 - Max: 78) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that targets a foe or deals damage to a foe.



Unyielding Aura (Elite) - -1 5 3 15
Elite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this enchantment, or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less)




Healing Prayers

Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies.



Healing Hands (Elite) - 5 ¼ 25
Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for (Min: 5 - Max: 29) health.




Protection Prayers

Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).



Amity (Elite) - 5 ¼ 45
Elite Hex Spell. For (Min: 8 - Max: 18) seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.



Life Barrier (Elite) - -1 15 2 5
Elite Enchantment Spell. While you maintain this Enchantment, damage dealt to target other ally is reduced by (Min: 20 - Max: 44)%. If your Health is below 50% when that ally takes damage, Life Barrier ends.



Mark of Protection (Elite) - 10 1 45
Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum (Min: 6 - Max: 49). All your Protection Prayers are disabled for 5 seconds.



Restore Condition (Elite) - 5 ¾ 2
Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each condition removed, that ally is healed for (Min: 10 - Max: 58) Health.



Shield of Deflection (Elite) - 10 ¼ 5
Elite Enchantment Spell. For (Min: 1 - Max: 6) seconds, target ally has a 75% chance to "block" attacks and gains (Min: 15 - Max: 27) armor.




Smiting Prayers

Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target).



Shield of Judgement (Elite) - 15 1 45
Elite Enchantment Spell. For (Min: 8 - Max: 18) seconds, anyone striking target ally with an attack is knocked down and suffers (Min: 5 - Max: 41) damage.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.








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