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Necromancer Elite Skills - Prophecies Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Maps:  Prophecies Elite Skill Capture Location Maps

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Blood Magic

Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster).



Life Transfer (Elite) - 5 1 30
Elite Hex Spell. For (Min: 6 - Max: 11) seconds, target foe suffers Health degeneration of (Min: 3 - Max: 7), which you gain as Health regeneration.



Offering of Blood (Elite) - 5 ¼ 15
Elite Spell. Sacrifice 20% maximum Health. You gain (Min: 8 - Max: 18) Energy.



Order of the Vampire (Elite) - 5 2 5
Elite Enchantment Spell. Sacrifice 17% maximum Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to (Min: 3 - Max: 13) Health.



Soul Leech (Elite) - 10 2 15
Elite Hex Spell. For 10 seconds, whenever target foe casts a Spell, you steal (Min: 16 - Max: 67) Health from that foe.



Well of Power (Elite) - 10 2 15
Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For (Min: 8 - Max: 18) seconds, allies within the area of the Well of Power gain +(Min: 1 - Max: 5) Health regeneration and +2 Energy regeneration.




Curses

Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle.



Feast of Corruption (Elite) - 15 2 20
Elite Spell. Target foe and all adjacent foes are struck for (Min: 16 - Max: 67) shadow damage. You steal (Min: 8 - Max: 34) Health from each struck foe who is suffering from a Hex.



Spiteful Spirit (Elite) - 10 2 10
Elite Hex Spell. For (Min: 8 - Max: 18) seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals (Min: 5 - Max: 29) shadow damage to that foe and all adjacent allies of that foes.



Wither (Elite) - 10 2 10
Elite Hex Spell. For (Min: 5 - Max: 29) seconds, target foe suffers Health degeneration of -(Min: 2 - Max: 4) and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes (Min: 5 - Max: 41) damage and Malaise ends.




Death Magic

Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage).



Aura of the Lich (Elite) - 10 2 20
Elite Enchantment Spell. For (Min: 15 - Max: 39) seconds, your maximum Health is halved, but you take half damage from all sources. When Aura of the Lich ends, you're healed for (Min: 50 - Max: 202) Health.



Virulence (Elite) - 5 1 15
Elite Spell. If target foe was already suffering from a Condition, that foe suffers from Disease, Poison and Weakness for (Min: 3 - Max: 13) seconds.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.






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