All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
 - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Beast Mastery Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm.
Expertise Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps. 
| Marksman's Wager (Elite) - 5 2 24 Elite Preperation. For 18 seconds, you gain (Min: 5 - Max: 9) Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
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| Oath Shot (Elite) - 10 25 Elite Bow Attack. If Oath Shot hits, all your other skills except Oath Shot are recharged. If it misses, all your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)
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| Practiced Stance (Elite) - 5 15 Elite Stance. For (Min: 20 - Max: 32) seconds, your Preparations are ready 50% faster and last (Min: 30% - Max: 126%) longer.
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Markmanship Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills. 
| Crippling Shot (Elite) - 15 1 Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for (Min: 1 - Max: 7) seconds. This attack cannot be blocked.
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| Punishing Shot (Elite) - 10 ½ 8 Elite Bow Attack. If Punishing Shot hits, you strike for +(Min: 10 - Max: 18) damage and your target is interrupted.
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Wilderness Survival Points in this attribute improve defensive Stances, Preparations, and Traps. 
| Greater Conflagration (Elite) - 5 3 30 Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Incendiary Arrows (Elite) - 5 2 24 Elite Preparation. For (Min: 3 - Max: 13) seconds, targets struck by your arrows are interrupted and set on fire for (Min: 1 - Max: 3) seconds.
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| Melandru's Arrows (Elite) - 5 2 12 Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for (Min: 3 - Max: 21) seconds, and if they hit a target who is under an Enchantment, they do +(Min: 8 - Max: 24) damage.
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| Melandru's Resilience (Elite) - 5 25 Elite Stance. For (Min: 8 - Max: 18) seconds, you gain Health regeneration of 3 and Energy regeneration of 1 for each Condition and Hex you are suffering.
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| Poison Arrow (Elite) - 5 1 Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for (Min: 5 - Max: 17) seconds.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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