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Warrior Elite Skills - Prophecies |
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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
 - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Axe Mastery Points in this attribute increase basic axe damage and damage dealt by axe skills. 
| Eviscerate (Elite) - 8 Elite Axe Attack. If Eviscerate hits, you strike for +(Min: 1 - Max: 25) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 17) seconds.
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Hammer Mastery Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills. 
| Backbreaker (Elite) - 10 Elite Hammer Attack. If Backbreaker hits, you strike for +(Min: 1 - Max: 16) damage and your target is knocked down for 4 seconds.
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| Earth Shaker (Elite) - 8 Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
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Strength Primary Attribute (available to Primary Warriors only) Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills. 
| Bull's Charge (Elite) - 5 20 Elite Stance. For (Min: 5 - Max: 10) seconds, you move 25% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
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| Defy Pain (Elite) - 6 Elite Skill. For 12 seconds you have an additional (Min: 90 - Max: 258) Health and an additional 20 armor.
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| Dwarven Battle Stance (Elite) - 10 30 Elite Stance. For (Min: 5 - Max: 10) seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.
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| Flourish (Elite) - 5 1 10 Elite Skill. All of your attack skills become recharged. You gain (Min: 1 - Max: 6) Energy for each skill recharged by Flourish.
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| Warrior's Endurance (Elite) - 5 30 Elite Stance. For (Min: 10 - Max: 20) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 10 - Max: 22).
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Swordmanship Points in this attribute increase basic sword damage as well as damage dealt by sword skills.
Tactics Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle. 
| "Victory is Mine!" (Elite) - 5 15 Elite Shout. You gain (Min: 10 - Max: 56) Health and (Min: 3 - Max: 6) Energy for each Condition suffered by target foe.
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| Gladiator's Defense (Elite) - 5 30 Elite Stance. For (Min: 5 - Max: 10) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 29) damage.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Skull Crack (Elite) - 9 ½ Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds.
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