All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
 - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Air Magic Points in this attribute increase effectiveness of Air Magic (lightning, wind); increases damage, in most cases. 
| Arc Lightning - 5 1 8 Spell. Target foe is struck for (Min: 5 - Max: 41) lightning damage. If that foe is suffering from a Water Magic Hex, onefoe near your target is struck for (Min: 15 - Max: 41) lightning damage. Damage from Arc Lightning has 25% armor penetration.
| 
| Gust (Elite) - 5 1 10 Elite Spell. Target foe is struck for (Min: 10 - Max: 54) cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
| 
| Lightning Hammer - 25 2 4 Spell. Target foe is struck for (Min: 10 - Max: 82) lightning damage. Lightning Hammer has 25% armor penetration.
| 
| Ride the Lightning (Elite) - 10 1 20 Elite Spell. You ride the lightning to target foe. That foe is struck for (Min: 15 - Max: 63) lightning damage. This spell causes exhaustion.
| 
| Shock Arrow - 5 1 1 Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for (Min: 5 - Max: 37) damage. Shock Arrow has 25% armor penetration.
| 
| Teinai's Wind - 10 ¾ 8 Spell. All adjacent foes take (Min: 15 - Max: 51) cold damage. Attacking foes struck by Teinai's Wind are knocked down.
|
Earth Magic Points in this attribute increase effectiveness of Earth Magic (eruptions, stones); increases damage and/or duration in most cases.

| Ash Blast - 5 1 8 Spell. Target foe is struck for (Min: 20 - Max: 48) damage. If Ash Blast strikes a knocked-down foe, that foe is blinded for (Min: 3 - Max: 13) seconds.
| 
| Churning Earth - 15 3 30 Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes for (Min: 10 - Max: 34) earth damage each second. Any foe moving faster then normal when struck by Churning Earth is knocked down.
| 
| Dragon's Stomp - 25 3 15 Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and struck for (Min: 26 - Max: 85) damage. This spell causes Exhaustion.
| 
| Shockwave (Elite) - 10 ¾ 20  Elite Spell. Adjacent foes take (Min: 15 - Max: 51) earth damage, nearby foes take (Min: 15 - Max: 51) earth damage, and foes in the area take (Min: 15 - Max: 51) earth damage.
| 
| Sliver Armor - 10 1 30 Enchantment Spell. For (Min: 5 - Max: 10) seconds, you have (Min: 25% - Max: 45%) chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for (Min: 5 - Max: 29) earth damage.
| 
| Teinai's Crystals - 15 ¾ 20 Spell. Foes adjacent to you are struck for (Min: 10 - Max: 82) damage but are cured of any negative Conditions. This spell ignores armor and magic resistance.
| 
| Unsteady Ground (Elite) - 10 2 20 Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take (Min: 10 - Max: 34) earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
| 
| Ward of Stability - 10 1 30 Ward Spell. Create a Ward of Stability at your current location. For (Min: 10 - Max: 22) seconds, non-spirit allies in the area cannot be knocked down.
|
Energy Storage Primary Attribute (available to Primary Elementalists only). Points in this attribute increase maximum Energy and improve skills that help the Elementalist regenerate Energy.

| Energy Boon (Elite) - 5 1 15 Elite Spell. You gain (Min: 10 - Max: 18) Energy. Energy Boon causes Exhaustion.
|
Fire Magic Points in this attribute increase the duration and effectiveness of Fire Magic (fire, flame, lava); increases damage in most cases.

| Bed of Coals - 10 1 30 Spell. Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for (Min: 5 - Max: 24) damage each second. Any foe knocked down on the Bed of Coals is set on fire for (Min: 3 - Max: 6) seconds.
| 
| Breath of Fire - 5 2 30 Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for (Min: 10 - Max: 34) fire damage each second.
| 
| Burning Speed - 10 ¼ Enchantment Spell. For 5 seconds, you are set on fire and move (Min: 30% - Max: 42%) faster. When Burning Speed ends, all adjacent foes are set on fire for (Min: 3 - Max: 8) seconds.
| 
| Double Dragon (Elite) - 15 ¾ 30 Elite Spell. For two seconds, foes adjacent to this location are struck for (Min: 7 - Max: 91) fire damage each second. This spell causes exhaustion.
| 
| Lava Arrows - 5 1 2 Spell. Lava Arrows fly toward up to 3 foes near your target and strike for (Min: 20 - Max: 56) if they hit. Lava Arrows have half the normal range.
| 
| Smoldering Embers - 10 2 7 Hex Spell. Target foe is struck for (Min: 7 - Max: 91) fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
| 
| Star Burst (Elite) - 5 ¾ 10 Elite Spell. Target touched foe and all nearby foes are struck for (Min: 7 - Max: 91) fire damage. If more than one foe was struck you lost 5 energy.
| 
| Teinai's Heat - 15 2 30 Spell. Create Teinai's Heat at target foe's location. For 5 seconds, foes near that location are struck for (Min: 10 - Max: 34) fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds.
|
Water Magic Points in this attribute increase the duration and effectiveness of Water Magic (ice, mist); increases damage in most cases.

| Icy Prism - 10 1 2 Spell. Target foe is struck for (Min: 10 - Max: 54) cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for (Min: 3 - Max: 8) seconds.
| 
| Mirror of Ice (Elite) - 5 ¾ 10 Elite Enchantment Spell. For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that spell's caster takes (Min: 10 - Max: 70) damage.
| 
| Shatterstone (Elite) - 15 2 8 Elite Hex Spell. Target foe is struck for (Min: 25 - Max: 85) cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for (Min: 25 - Max: 85) cold damage.
| 
| Teinai's Prison - 10 2 30 Hex Spell. for (Min: 8 - Max: 18) seconds, target foe's legs are encased in ice causing the foe to move 66% slower. This effect ends if target takes fire damage.
| 
| Vapor Blade - 15 2 7 Spell. Target foe is struck for (Min: 15 - Max: 111) cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them.
|
No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.

| Glyph of Essence - 5 1 30 Glyph. For 15 seconds, your next Spell casts instantly but causes you to lose all Energy.
| 
| Second Wind (Elite) - 5 2 5 Elite Spell. You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.
|
|