All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Beast Mastery Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm. 
| Bestial Fury - 10 10 Stance. All your non-attack skills are disabled for 5 seconds. For (Min: 5 - Max: 10) seconds, you attack 25% faster.
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| Bestial Mauling - 5 20 Pet Attack. Your animal companion attempts a Bestial Mauling that deals +(Min: 5 - Max: 17) damage. If the attack strikes a knocked-down foe, that foe is interrupted and dazed for (Min: 4 - Max: 9) seconds.
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| Enraged Lunge (Elite) - 5 5 Elite Pet Attack. Your animal companion attempts an Enraged Lunge that deals +(Min: 3 - Max: 19) damage (maximum bonus 80) for each recharging Beast Mastery skill.
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| Heal as One (Elite) - 5 1 8 Elite Spell. If you or your animal companion are below 75% health, you both gain (Min: 25 - Max: 121) health. If your companion is dead, it is resurrected with 50% Health.
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| Lacerate (Elite) - 15 5 30 Elite Nature Ritual. Created a level (Min: 1 - Max: 8) spirit. Bleeding creatures within its range suffer -2 health degeneration. When the spirit dies, all creatures within its range that have less than 90% health begin bleeding for (Min: 5 - Max: 21) seconds. This spirit dies after (Min: 30 - Max: 126) seconds.
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| Poisonous Bite - 5 7 Pet Attack. Your animal companion attempts a Poisonous Bite that poisons target foe for (Min: 5 - Max: 17) seconds.
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| Pounce - 5 20 Pet Attack. Your animal companion's next attack is a Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a moving foe, that foe is knocked down.
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| Predatory Bond - 10 30 Shout. For (Min: 5 - Max: 17) seconds, attacks by your animal companion heal you for (Min: 1 - Max: 25) health.
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| Run as One - 5 25 For (Min: 5 - Max: 13) seconds, you and your pet run 25% faster.
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| Savage Pounce - 5 10 Pet Attack. Your animal companion attempts a Savage Pounce that deals +(Min: 5 - Max: 17) damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
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| Viper's Nest - 10 2 20 Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for (Min: 5 - Max: 29) piercing damage and become poisoned for (Min: 5 - Max: 17) seconds. Viper's Nest expires after 90 seconds. This trap is easily interrupted.
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Expertise Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps. 
| Archer's Signet (Elite) - 2 45 Elite Signet. All your non-attack skills are disabled for (Min: 15 - Max: 9) seconds, your next (Min: 1 - Max: 6) bow attacks cost no energy.
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| Glass Arrows (Elite) - 5 2 12 Elite Preperation. For (Min: 10 - Max: 30) seconds, your arrows strike for +(Min: 5 - Max: 17) damage if they hit and cause bleeding for (Min: 10 - Max: 18) seconds if they are blocked.
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| Trapper's Focus (Elite) - 5 2 20 Elite Preperation. For (Min: 5 - Max: 17) seconds, your trap skills are not easily interruptible.
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| Zojun's Haste - 5 30 Stance. For (Min: 5 - Max: 10) seconds, you move 33% faster and have (Min: 27% - Max: 65%) chance to block incoming arrows. Zojun's Haste ends if you attack.
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| Zojun's Shot - 10 3 Bow Attack. Shoot an arrow that has half the normal range, but strikes for +(Min: 10 - Max: 22) damage.
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Markmanship Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills. 
| Broad Head Arrow (Elite) - 15 15 Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is dazed for (Min: 5 - Max: 17) seconds, and if target foe is casting a spell that spell is interrupted.
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| Focused Shot - 5 2 Bow Attack. If Focused Shot hits, you strike for +(Min: 10 - Max: 22) damage but all your other attack skills are disabled for (Min: 5 - Max: 3) seconds.
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| Marauder's Shot - 10 6 Bow Attack. If Marauder's Shot hits, you strike for +(Min: 10 - Max: 30) damage and all your non-attack skills are disabled for 5 seconds.
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| Melandru's Shot (Elite) - 10 7 Elite Bow Attack. If Melandru's Shot hits, you deal +(Min: 10 - Max: 30) damage. If it hits an enchanted foe, you gain 15 energy.
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| Needling Shot - 5 1 4 Bow Attack. Needling Shot strikes for only (Min: 10 - Max: 26) damage and moves faster than normal. If needling Shot strikes a foe below 50% health, Needling shot recharges instantly.
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| Seeking Arrows - 15 2 20 Preperation. For (Min: 3 - Max: 12) seconds, your arrows cannot be "blocked". Seeking Arrows ends if you fail to hit.
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| Splinter Shot - 10 5 Bow Attack. If Splinter Shot hits, you deal +(Min: 3 - Max: 13) damage. If Splinter Shot is blocked, all foes adjacent to your target take (Min: 5 - Max: 53) damage.
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| Sundering Attack - 10 3 Bow Attack. If Sundering Attack hits, you strike for +(Min: 3 - Max: 15) damage and this attack has 20% armor penetration.
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Wilderness Survival Points in this attribute improve defensive Stances, Preparations, and Traps. 
| Brambles - 10 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) spirit. Non-Spirit creatures that are knocked down in its range takes 5 damage and begins bleeding for (Min: 5 - Max: 17) seconds. This spirit dies after (Min: 30 - Max: 126) seconds.
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| Conflagration - 5 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. For non-Spirit creatures within range, all arrows that hit strike for fire damage. This spirit dies after (Min: 30 - Max: 126) seconds.
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| Equinox (Elite) - 10 5 30 Elite Nature Ritual. Create a level (Min: 1 - Max: 8) spirit. Spells cast within its range that causes Exhaustion cause double the exhaustion instead. This spirit dies after (Min: 30 - Max: 126) seconds.
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| Famine (Elite) - 10 5 30 Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Whenever any creature in its range reaches 0 Energy, that creature takes (Min: 10 - Max: 30) damage. This Spirit dies after (Min: 30 - Max: 78) seconds.
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| Snare - 5 2 20 Trap. When Snare is triggered, all nearby foes become crippled for (Min: 3 - Max: 13) seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
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| Tranquility - 15 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Enchantments cast by non-Spirit creatures within its range expire (Min: 20% - Max: 44%) faster. This spirit dies after (Min: 15 - Max: 51) seconds.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.
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