All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Factions only character. You must own Guild Wars Factions in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Channeling Magic Build up the Ritualist's Channeling Magic attribute to increase the duration and effectiveness of skills that inflict spiritual harm on enemies. 
| Ancestor's Rage - 10 ¾ 8 Spell. All foes adjacent to target ally are struck for (Min: 30 - Max: 110) lightning damage.
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| Bloodsong - 5 3 30 Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit who dies after (Min: 30 - Max: 126) seconds. Attacks by that Spirit steal up to (Min: 5 - Max: 21) Health.
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| Channeled Strike - 10 2 4 Spell. Target foe is struck for (Min: 5 - Max: 77) lightning damage. That foe takes an additional (Min: 5 - Max: 29) lightning damage if you are holding an item.
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| Clamor of Souls (Elite) - 10 1 12 Elite Spell. For each nearby ally, one nearby foe is struck for (Min: 10 - Max: 94) lightning damage. (The same foe cannot be struck more than once.)
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| Cruel was Daoshen - 15 1 5 Item Spell. Hold Daoshen's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 10 - Max: 94) lightning damage.
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| Destruction - 5 3 15 Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit that dies after 30 seconds. When this spirit dies, all nearby foes take (Min: 1 - Max: 4) damage for each second the spirit was alive.
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| Essence Strike - 5 1 8 Spell. target foe is struck for (Min: 15 - Max: 51) lightning damage. If any Spirits are within earshot, you gain (Min: 1 - Max: 7) Energy.
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| Gaze from Beyond - 5 2 10 Spell. The Spirit nearest you loses (Min: 10 - Max: 26) Health. Target foe is struck for 4 lightning damage for each point of Health lost.
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| Grasping Was Kuurong (Elite) - 15 1 20 Elite Item Spell. Hold Kuurong's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 15 - Max: 63) damage and knocked down.
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| Lamentation - 5 1 20 Spell. If target foe is within earshot of a corpse or Spirit, that foe takes (Min: 15 - Max: 63) damage.
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| Nightmare Weapon - 5 1 10 Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 successful attacks are reduced by (Min: 10 - Max: 42) damage and steals up to (Min: 10 - Max: 42) Health.
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| Painful Bond - 15 1 12 Hex Spell. For (Min: 10 - Max: 18) seconds, target foe and all nearby foes are Hexed with Painful Bond and take (Min: 8 - Max: 18) damage whenever hit by a Spirit's attack.
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| Signet of Spirits (Elite) - 1 20 Elite Signet. You gain (Min: 3 - Max: 10) if you are within earshot of a Spirit.
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| Spirit Boon Strike - 10 2 20 Spell. Target foe is struck for (Min: 10 - Max: 82) lightning damage, and all Spirits near you gain (Min: 10 - Max: 82) Health.
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| Spirit Burn - 5 1 8 Spell. Target foe is struck for (Min: 15 - Max: 51) lightning damage. If any Spirits are within earshot, Spirit Burn deals +(Min: 15 - Max: 39) damage.
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| Spirit Rift - 10 1 5 Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for (Min: 25 - Max: 113) lightning damage.
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| Spirit Siphon - 5 ¼ 3 Spell. Target Spirit loses all Energy. You gain (Min: 15% - Max: 27%) of that Energy.
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| Splinter Weapon - 5 1 5 Weapon Spell. For (Min: 15 - Max: 51) seconds, target ally has a Splinter Weapon. Target ally's next successful (Min: 1 - Max: 4) attack deals (Min: 5 - Max: 41) damage to all adjacent foes.
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| Wailing Weapon - 5 1 25 Weapon Spell. For (Min: 5 - Max: 10) seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
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Communing Increase the Communing attribute to boost the Ritualist's ability to summon and command otherwordly allies. 
| Anguished Was Lingwah - 15 3 30 Item Spell. Hold Lingwah's ashes for up to (Min: 30 - Max: 126) seconds. Dropping her ashes summons a level (Min : 1 - Max: 8) Spirit of Pain that does (Min: 5 - Max: 17) damage. This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Armor of Unfeeling - 10 1 20 For (Min: 10 - Max: 30) seconds, you have 10 base damage reduction while casting Binding Rituals.
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| Binding Chains - 15 2 30 Hex Spell. For (Min: 5 - Max: 15) seconds, target foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.
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| Brutal Weapon - 10 1 15 Weapon Spell. Give target ally a Brutal Weapon for (Min: 15 - Max: 39) seconds. The bearer's weapon strikes for +(Min: 5 - Max: 13) damage as long as the bearer is under no Enchantments.
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| Defiant Was Xinrae (Elite) - 15 ¼ 25 Elite Item Spell. Hold Xinrae's ashes for up to (Min: 5 - Max: 10) seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional (Min: 5 - Max: 17) seconds.
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| Disenchantment - 25 5 45 Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. This Spirit deals (Min: 5 - Max: 17) damage and anyone struck by its attack loses one Enchantment. This Spirit dies after (Min: 10 - Max: 30) seconds.
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| Displacement - 15 3 45 Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. All party members within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after (Min: 30 - Max: 54) seconds.
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| Dissonance - 25 5 45 Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. This Spirit deals (Min: 5 - Max: 17) damage and anyone struck by its attack is interrupted. This Spirit dies after (Min: 10 - Max: 22) seconds.
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| Dulled Weapon - 10 1 12 Hex Spell. For (Min: 5 - Max: 17) seconds, target foe and all nearby foes cannot achieve a critical hit.
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| Earthbind - 15 5 60 Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses (Min: 50 - Max: 30) Health. This Spirit dies after (Min: 15 - Max: 39) seconds.
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| Guided Weapon - 15 2 5 Weapon Spell. For (Min: 5 - Max: 10) seconds, target ally's attacks cannot be "blocked."
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| Mighty was Vorizun - 5 2 30 Item Spell. Hold Vorizun's ashes for up to (Min: 15 - Max: 51) seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
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| Pain - 5 3 30 Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. This Spirit's attacks deal (Min: 5 - Max: 25) damage. This Spirit dies after (Min: 30 - Max: 126) seconds.
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| Restoration - 10 5 45 Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. When this Spirit Dies, all party members in the area are resurrected with (Min: 5% - 41%) Health and zero Energy. This Spirit dies after 30 seconds.
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| Shadowsong - 15 5 45 Binding Ritual. Create a level (Min: 1 - Max: 5) Spirit. The Spirit's attacks cause Blindness for (Min: 1 - Max: 5) second(s). This Spirit dies after 30 seconds.
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| Shelter - 25 5 45 Binding Ritual. create a level (Min: 1 - Max: 7) Spirit. Non-spirit allies within its range cannot lose more then 10% maximum Health from a single attack. When this Spirit prevents damage, it loses (Min: 75 - Max: 51) Health. This Spirit lasts (Min: 30 - Max: 54) seconds.
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| Soothing - 25 5 60 Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. All foes within its range take twice as long to build Adrenaline. This Spirit dies after (Min: 15 - Max: 39) seconds.
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| Union - 15 3 45 Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after (Min: 30 - Max: 54) seconds.
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| Vital Weapon - 5 1 2 Weapon Spell. For (Min: 15 - Max: 39) seconds, target ally has a Vital Weapon and has +(Min: 40 - Max: 148) maximum Health.
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| Wanderlust (Elite) - 10 5 45 Elite Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses (Max: 70 - Min: 54) Health. This Spirit dies after (Min: 30 - Max: 54) seconds.
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| Weapon of Quickening (Elite) - 10 2 5 Elite Weapon Spell. For (Min: 5 - Max: 21) seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
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Restoration Magic Spend points in Restoration Magic to add to the duration and effectiveness of Ritualist skills that heal an ally's injuries. 
| Blind Was Mingson - 5 1 20 Item Spell. Hold Mingson's ashes for up to (Min: 15 - Max: 51) seconds. When you drop her ashes, all nearby foes are Blinded for (Min: 3 - Max: 7) seconds.
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| Flesh of My Flesh - 5 4 Spell. Lose half your Health. Resurrect target ally with your current Health and (Min: 5% - Max: 17%) Energy.
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| Generous Was Tsungrai - 5 1 15 Item Spell. Sacrifice 10% Health. Hold Tsurangai's ashes for up to (Min: 15 - Max: 51) seconds and gain +(Min: 50 - Max: 122) maximum Health. When you drop his ashes, you gain (Min: 100 - Max: 244) Health.
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| Life - 10 3 20 Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for (Min: 1 - Max: 6) Health for each second this Spirit was alive. This spirit dies after 20 seconds.
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| Lively was Naomei - 15 6 20 Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with (Min: 15% - Max: 63%) Health and zero Energy.
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| Mend Body and Soul - 5 ¾ 3 Spell. Target ally is healed for (Min: 20 - Max: 96) Health. That ally loses one condition for each allied Spirit within earshot.
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| Preservation (Elite) - 5 3 20 Elite Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. Every 4 seconds, this Spirit heals one ally in the area for (Min: 10 - MaX: 94) Health. This Spirit dies after 90 seconds.
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| Protective was Kaolai - 10 1 20 Item Spell. Hold Kaolai's ashes for up to (Min: 15 - Max: 51) seconds. While you hold his ashes, you gain 24 armor. When you drop Kaolai's ashes, your party is healed for (Min: 10 - Max: 70).
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| Recuperation - 25 3 45 Binding Ritual. Create a level (Min: 1 - MaX: 8) Spirit. Non-Spirit allies within its range gain +(Min: 1 - Max: 3) Health Regeneration. This Spirit dies after (Min: 15 - Max: 39) seconds.
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| Resilient was Xiko - 5 1 10 Item Spell. Hold Xiko's ashes for up to (Min 5 - Max: 17) seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose (Min: 1 - Max: 3) Conditions.
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| Resilient Weapon - 10 1 4 Weapon Spell. For (Min: 5 - Max: 17) seconds, target ally has a Resilient Weapon. While suffering grom a Hex or Condition, that ally gains a +(Min: 1 - Max: 5) Health regeneration and +24 armor.
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| Soothing Memories - 5 1 5 Spell. Target ally is healed for (Min: 10 - Max: 82) Health. If you are holding an item, you gain 3 Energy.
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| Spirit Light - 5 1 4 Spell. Sacrifice 17% Health. Target ally is healed for (Min: 60 - Max: 156). If any Spirits are within earshot, you don't sacrifice Health.
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| Spirit Light Weapon (Elite) - 5 1 5 Elite Weapon Spell. For 10 seconds, target ally gains (Min: 1 - Max: 12) Health per second and additional (Min: 1 - Max: 12) Health per second if that ally is within earshot of a spirit.
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| Spirit Transfer - 10 ¼ 5 Spell. The Spirit nearest to you loses (Min: 5 - Max: 41) Health. Target ally is healed for 5 for each point of Health lost.
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| Tranquil Was Tanasen (Elite) - 10 1 20 Elite Item Spell. Hold Tanasen's ashes for up to (Min: 5 - Max: 17) seconds. While you hold his ashes, you have +(Min: 10 - Max: 22) armor and cannot be interrupted.
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| Vengeful was Khanhei (Elite) - 5 ¾ 20 Elite Item Spell. Hold Khanhei's ashes for (Min: 5 - Max: 10) seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal (Min: 5 - Max: 29) Health from that foe.
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| Vengeful Weapon - 5 ¼ 3 Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to (Min: 15 - Max: 51) Health from that foe.
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| Weapon of Shadow - 10 1 20 Weapon Spell. For (Min: 4 - Max: 9) seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes blinded for 5 seconds.
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| Weapon of Warding - 10 1 5 Weapon Spell. For (Min: 5 - Max: 10) seconds, target ally has a Weapon of Warding that grants target ally +(Min: 2 - Max: 4) Health regeneration and a 50% chance to "block".
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| Wielder's Boon - 5 ¼ 4 Spell. Heal target ally for (Min: 15 - Max: 51) points. If that ally is under the effects of a "Weapon Spell", Wielder's Boon heals for an additional (Min: 15 - Max: 63) Health.
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Spawning For each point of Spawning the Ritualist takes, summoned or animated creatures gain 4% more Health. Spawning also makes many Ritualist skills related to spirit creatures more effective. (Primary Attribute) 
| Attuned Was Songkai (Elite) - 10 2 60 Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost -(Min: 5% - Max: 50%) of the base Energy to cast.
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| Boon of Creation - 10 2 2 Enchantment Spell. For (Min: 15 - Max: 51) seconds, whenever you create a creature, you gain (Min: 5 - Max: 41) Health and (Min: 1 - Max: 5) Energy.
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| Consume Soul (Elite) - 5 ¾ 4 Elite Spell. Target touched Spirit is destroyed. All Allies within the area are healed for (Min: 30 - Max: 198) Health.
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| Doom - 10 1 8 Spell. Strike target foe for (Min: 10 - Max: 34) lightning (maximum 135) damage for every recharging Binding Ritual you have.
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| Explosive Growth - 5 2 45 Enchantment Spell. For (Min: 15 - Max: 51) seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20 - 56 lightning damage.
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| Feast of Souls - 10 ¼ 10 Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for (Min: 50 - Max: 90) Health.
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| Ghostly Haste - 10 1 20 Enchantment Spell. For (Min: 5 - Max: 17) seconds, spells you cast while within earshot of a Spirit recharge 25% faster.
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| Ritual Lord (Elite) - 10 30 Elite Skill. For 30 seconds, your Rituals recharge (Min: 15% - Max: 51%) faster.
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| Rupture Soul - 10 ¾ 5 Spell. Target allied Spirit is destroyed. All nearby enemies are struck for (Min: 50 - Max: 122) lightning damage and become blinded for (Min: 3 - Max: 10) seconds.
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| Signet of Creation - 2 10 Signet. All Spirits and animated creatures in the area gain a +(Min: 1 - Max: 6) Health regeneration. After 30 seconds, those spirits and creatures are destroyed.
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| Spirit Channeling (Elite) - 5 1 30 Elite Enchantment Spell. For 10 seconds, you gain +(Min: 1 - Max: 5) Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.
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| Spirit to Flesh - 10 ¾ 15 Spell. Target touched allied Spirit is destroyed. All nearby allies are healed for (Min: 30 - Max: 198).
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Draw Spirit - 5 ¼ 5 Teleport target allied Spirit to your location.
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| Soul Twisting (Elite) - 5 15 Elite Skill. Destroy target allied Spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.
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