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Factions Mesmer Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Domination Magic

Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use).



Psychic Distraction (Elite) - 10 ¼ 2
Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for (Min: 5 - Max: 11) seconds.



Psychic Instability (Elite) - 5 1 10
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, any time target foe is interrupted, that foe is knocked down.




Fast Casting

Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed.



Arcane Languor (Elite) - 10 2 15
Elite Hex Spell. For (Min: 1 - Max: 8) seconds, all spells cast by target foe cause Exhaustion.



Stolen Speed (Elite) - 5 1 3
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.




Illusion Magic

Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities.



Recurring Insecurity (Elite) - 10 1 25
Elite Hex Spell. For (Min: 1 - Max: 8) seconds, target foe suffers from (Min: -1 to Max: -3) Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.



Shared Burden (Elite) - 10 2 25
Elite Hex Spell. For (Min: 3 - Max: 14) seconds, target foe and all nearby foes move 50% slower.




Inspiration Magic

Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle.



Lyssa's Aura (Elite) - 5 1 15
For (Min: 3 - Max: 9) seconds, whenever you are the target of an enemy Spell, you steal up to (Min: 1 - Max: 6) Energy from the caster.



Power Leech (Elite) - 10 ¼ 10
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to (Min: 1 - Max: 6) Energy from that foe.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Expel Hexes (Elite) - 5 1 8
Elite Spell. Remove up to 2 Hexes from target ally.



Shatter Storm (Elite) - 10 1
Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.









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