All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Domination Magic Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use). 
| Psychic Distraction (Elite) - 10 ¼ 2 Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for (Min: 5 - Max: 11) seconds.
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| Psychic Instability (Elite) - 5 1 10 Elite Hex Spell. For (Min: 5 - Max: 17) seconds, any time target foe is interrupted, that foe is knocked down.
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Fast Casting Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed. 
| Arcane Languor (Elite) - 10 2 15 Elite Hex Spell. For (Min: 1 - Max: 8) seconds, all spells cast by target foe cause Exhaustion.
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| Stolen Speed (Elite) - 5 1 3 Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe's spells take 25% longer to cast and your spells targeting that foe take 25% less time to cast.
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Illusion Magic Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities. 
| Recurring Insecurity (Elite) - 10 1 25 Elite Hex Spell. For (Min: 1 - Max: 8) seconds, target foe suffers from (Min: -1 to Max: -3) Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.
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| Shared Burden (Elite) - 10 2 25 Elite Hex Spell. For (Min: 3 - Max: 14) seconds, target foe and all nearby foes move 50% slower.
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Inspiration Magic Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle. 
| Lyssa's Aura (Elite) - 5 1 15 For (Min: 3 - Max: 9) seconds, whenever you are the target of an enemy Spell, you steal up to (Min: 1 - Max: 6) Energy from the caster.
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| Power Leech (Elite) - 10 ¼ 10 If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to (Min: 1 - Max: 6) Energy from that foe.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Expel Hexes (Elite) - 5 1 8 Elite Spell. Remove up to 2 Hexes from target ally.
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| Shatter Storm (Elite) - 10 1 Elite Spell. Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds.
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