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Factions Monk Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Divine Favor

Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast.



Blessed Light (Elite) - 10 ¾ 5
Elite Spell. Heal target ally for (Min: 10 - Max: 94) Health and remove one Condition and one Hex.



Boon Signet (Elite) - 1 5
Elite Signet. Heal target ally for (Min: 5 - Max: 29) Health. For each Enchantment on that ally, you gain 2 Energy (Max 1 - 5 Energy).



Withdraw Hexes (Elite) - 15 1 5
Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20 - 8 seconds to recharge for each Hex removed in this way.




Healing Prayers

Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies.



Healing Burst (Elite) - 5 ¾ 10
Elite Spell. Target touched ally and all nearby allies are healed for (Min: 30 - Max: 126) Health. If more than one ally was healed, you lose 5 Energy.



Healing Light (Elite) - 5 1 4
Elite Spell. Heal target ally for (Min: 40 - Max: 88) Health. If your target has an Enchantment, you gain (Min: 1 - Max: 3) Energy.




Protection Prayers

Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies).



Air of Enchantment (Elite) - 5 ¼ 8
Elite Enchantment Spell. For (Min: 4 - Max: 9) seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).



Life Sheath (Elite) - 5 1 7
Elite Enchantment Spell. For the next 20 seconds, the next (Min: 30 - Max: 126) damage target ally would take is negated.




Smiting Prayers

Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target).



Ray of Judgement (Elite) - 15 1 30
Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take (Min: 30 - Max: 90) holy damage. Animated undead struck by Ray of Judgment are set on fire (Min: 3 - Max: 8) seconds.



Word of Censure (Elite) - 10 1 2
Elite Spell. Target foe takes (Min: 15 - Max: 63) holy damage. If your target was below 33% health, Word of Censure takes 20 additional seconds to recharge.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Empathic Removal (Elite) - 5 1 10
Elite Spell. You and target other ally lose 1 Condition and 1 Hex.









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