All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Divine Favor Primary Attribute (available to Primary Monks only). Points in this attribute provide a healing bonus to all spells that target allies, and increase the duration and effectiveness of skills linked to Divine Favor, and each rank heals the caster for 3 Health points for each Monk spell cast. 
| Blessed Light (Elite) - 10 ¾ 5 Elite Spell. Heal target ally for (Min: 10 - Max: 94) Health and remove one Condition and one Hex.
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| Boon Signet (Elite) - 1 5 Elite Signet. Heal target ally for (Min: 5 - Max: 29) Health. For each Enchantment on that ally, you gain 2 Energy (Max 1 - 5 Energy).
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| Withdraw Hexes (Elite) - 15 1 5 Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20 - 8 seconds to recharge for each Hex removed in this way.
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Healing Prayers Points in this attribute increase the duration and effectiveness of spells that allow you to heal yourself and your allies. 
| Healing Burst (Elite) - 5 ¾ 10 Elite Spell. Target touched ally and all nearby allies are healed for (Min: 30 - Max: 126) Health. If more than one ally was healed, you lose 5 Energy.
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| Healing Light (Elite) - 5 1 4 Elite Spell. Heal target ally for (Min: 40 - Max: 88) Health. If your target has an Enchantment, you gain (Min: 1 - Max: 3) Energy.
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Protection Prayers Points in this attribute increase the duration and effectiveness of Protection spells (i.e., skills that allow the Monk to protect himself and his allies). 
| Air of Enchantment (Elite) - 5 ¼ 8 Elite Enchantment Spell. For (Min: 4 - Max: 9) seconds, Enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
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| Life Sheath (Elite) - 5 1 7 Elite Enchantment Spell. For the next 20 seconds, the next (Min: 30 - Max: 126) damage target ally would take is negated.
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Smiting Prayers Points in this attribute increase the effectiveness of skills linked to Smiting Prayers (i.e., skills that allow the Monk to inflict damage upon the target). 
| Ray of Judgement (Elite) - 15 1 30 Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take (Min: 30 - Max: 90) holy damage. Animated undead struck by Ray of Judgment are set on fire (Min: 3 - Max: 8) seconds.
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| Word of Censure (Elite) - 10 1 2 Elite Spell. Target foe takes (Min: 15 - Max: 63) holy damage. If your target was below 33% health, Word of Censure takes 20 additional seconds to recharge.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Empathic Removal (Elite) - 5 1 10 Elite Spell. You and target other ally lose 1 Condition and 1 Hex.
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