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Factions Ritualist Elite Skills |
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All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Factions only character. You must own Guild Wars Factions in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Channeling Magic Build up the Ritualist's Channeling Magic attribute to increase the duration and effectiveness of skills that inflict spiritual harm on enemies. 
| Clamor of Souls (Elite) - 10 1 12 Elite Spell. For each nearby ally, one nearby foe is struck for (Min: 10 - Max: 94) lightning damage. (The same foe cannot be struck more than once.)
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| Grasping Was Kuurong (Elite) - 15 1 20 Elite Item Spell. Hold Kuurong's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 15 - Max: 63) damage and knocked down.
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| Signet of Spirits (Elite) - 1 20 Elite Signet. You gain (Min: 3 - Max: 10) if you are within earshot of a Spirit.
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Communing Increase the Communing attribute to boost the Ritualist's ability to summon and command otherwordly allies. 
| Defiant Was Xinrae (Elite) - 15 ¼ 25 Elite Item Spell. Hold Xinrae's ashes for up to (Min: 5 - Max: 10) seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional (Min: 5 - Max: 17) seconds.
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| Wanderlust (Elite) - 10 5 45 Elite Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses (Max: 70 - Min: 54) Health. This Spirit dies after (Min: 30 - Max: 54) seconds.
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| Weapon of Quickening (Elite) - 10 2 5 Elite Weapon Spell. For (Min: 5 - Max: 21) seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
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Restoration Magic Spend points in Restoration Magic to add to the duration and effectiveness of Ritualist skills that heal an ally's injuries. 
| Preservation (Elite) - 5 3 20 Elite Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. Every 4 seconds, this Spirit heals one ally in the area for (Min: 10 - MaX: 94) Health. This Spirit dies after 90 seconds.
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| Spirit Light Weapon (Elite) - 5 1 5 Elite Weapon Spell. For 10 seconds, target ally gains (Min: 1 - Max: 12) Health per second and additional (Min: 1 - Max: 12) Health per second if that ally is within earshot of a spirit.
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| Tranquil Was Tanasen (Elite) - 10 1 20 Elite Item Spell. Hold Tanasen's ashes for up to (Min: 5 - Max: 17) seconds. While you hold his ashes, you have +(Min: 10 - Max: 22) armor and cannot be interrupted.
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| Vengeful was Khanhei (Elite) - 5 ¾ 20 Elite Item Spell. Hold Khanhei's ashes for (Min: 5 - Max: 10) seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal (Min: 5 - Max: 29) Health from that foe.
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Spawning For each point of Spawning the Ritualist takes, summoned or animated creatures gain 4% more Health. Spawning also makes many Ritualist skills related to spirit creatures more effective. (Primary Attribute) 
| Attuned Was Songkai (Elite) - 10 2 60 Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost -(Min: 5% - Max: 50%) of the base Energy to cast.
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| Consume Soul (Elite) - 5 ¾ 4 Elite Spell. Target touched Spirit is destroyed. All Allies within the area are healed for (Min: 30 - Max: 198) Health.
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| Ritual Lord (Elite) - 10 30 Elite Skill. For 30 seconds, your Rituals recharge (Min: 15% - Max: 51%) faster.
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| Spirit Channeling (Elite) - 5 1 30 Elite Enchantment Spell. For 10 seconds, you gain +(Min: 1 - Max: 5) Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Soul Twisting (Elite) - 5 15 Elite Skill. Destroy target allied Spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.
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