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Factions Ritualist Elite Skills Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.

Please Note:  This is a Factions only character. You must own Guild Wars Factions in order to use this profession.

- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Channeling Magic

Build up the Ritualist's Channeling Magic attribute to increase the duration and effectiveness of skills that inflict spiritual harm on enemies.



Clamor of Souls (Elite) - 10 1 12
Elite Spell. For each nearby ally, one nearby foe is struck for (Min: 10 - Max: 94) lightning damage. (The same foe cannot be struck more than once.)



Grasping Was Kuurong (Elite) - 15 1 20
Elite Item Spell. Hold Kuurong's ashes for up to (Min: 15 - Max: 51) seconds. When you drop his ashes, all nearby foes are struck for (Min: 15 - Max: 63) damage and knocked down.



Signet of Spirits (Elite) - 1 20
Elite Signet. You gain (Min: 3 - Max: 10) if you are within earshot of a Spirit.




Communing

Increase the Communing attribute to boost the Ritualist's ability to summon and command otherwordly allies.



Defiant Was Xinrae (Elite) - 15 ¼ 25
Elite Item Spell. Hold Xinrae's ashes for up to (Min: 5 - Max: 10) seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional (Min: 5 - Max: 17) seconds.



Wanderlust (Elite) - 10 5 45
Elite Binding Ritual. Create a level (Min: 1 - Max: 7) Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses (Max: 70 - Min: 54) Health. This Spirit dies after (Min: 30 - Max: 54) seconds.



Weapon of Quickening (Elite) - 10 2 5
Elite Weapon Spell. For (Min: 5 - Max: 21) seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.




Restoration Magic

Spend points in Restoration Magic to add to the duration and effectiveness of Ritualist skills that heal an ally's injuries.



Preservation (Elite) - 5 3 20
Elite Binding Ritual. Create a level (Min: 1 - Max: 8) Spirit. Every 4 seconds, this Spirit heals one ally in the area for (Min: 10 - MaX: 94) Health. This Spirit dies after 90 seconds.



Spirit Light Weapon (Elite) - 5 1 5
Elite Weapon Spell. For 10 seconds, target ally gains (Min: 1 - Max: 12) Health per second and additional (Min: 1 - Max: 12) Health per second if that ally is within earshot of a spirit.



Tranquil Was Tanasen (Elite) - 10 1 20
Elite Item Spell. Hold Tanasen's ashes for up to (Min: 5 - Max: 17) seconds. While you hold his ashes, you have +(Min: 10 - Max: 22) armor and cannot be interrupted.



Vengeful was Khanhei (Elite) - 5 ¾ 20
Elite Item Spell. Hold Khanhei's ashes for (Min: 5 - Max: 10) seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal (Min: 5 - Max: 29) Health from that foe.




Spawning

For each point of Spawning the Ritualist takes, summoned or animated creatures gain 4% more Health. Spawning also makes many Ritualist skills related to spirit creatures more effective. (Primary Attribute)



Attuned Was Songkai (Elite) - 10 2 60
Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost -(Min: 5% - Max: 50%) of the base Energy to cast.



Consume Soul (Elite) - 5 ¾ 4
Elite Spell. Target touched Spirit is destroyed. All Allies within the area are healed for (Min: 30 - Max: 198) Health.



Ritual Lord (Elite) - 10 30
Elite Skill. For 30 seconds, your Rituals recharge (Min: 15% - Max: 51%) faster.



Spirit Channeling (Elite) - 5 1 30
Elite Enchantment Spell. For 10 seconds, you gain +(Min: 1 - Max: 5) Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.



Soul Twisting (Elite) - 5 15
Elite Skill. Destroy target allied Spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.









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