All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Nightfall only character. You must own Guild Wars Nightfall in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Command No inherent effect. Many Paragon skills, especially those that protect your allies or increase your tactical position on the battlefield, become more effective with higher Command. 
| "Brace Yourself!" - 5 12 Shout. For (Min: 5 - Max: 13) seconds, the next time target other ally would be knocked down, 1 nearby foe takes (Min: 15 - Max: 63) damage instead.
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| "Can't Touch This!" - 10 20 Shout. For 20 seconds, the next (Min: 1 - Max: 4) touch Skills used against each ally within earshot fail.
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| "Fall Back!" - 15 25 Shout. For (Min: 4 - Max: 9) seconds, all allies within earshot gain (Min: 5 - Max: 13) Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.
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| "Find Their Weakness!" - 10 15 Shout. For (Min: 5 - Max: 17) seconds, the next time target ally criticals, that ally also inflicts a Deep Wound for (Min: 5 - Max: 17) seconds.
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| "Go for the Eyes!" - 4 Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional (Min: 30 - Max: 66%) chance to be a critical hit.
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| "Help Me!" - 5 15 Shout. For (Min: 1 - Max: 8) seconds, other allies' spells targeting you cast 50% faster.
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| "Incoming!" (Elite) - 10 20 Elite Shout. For (Min: 1 - Max: 3) seconds, all party members within earshot take 50% less damage.
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| "Make Haste!" - 5 10 Shout. For (Min: 5 - Max: 17) seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.
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| "Never Give Up!" - 5 20 Shout. All allies within earshot and below 75% Health gain (Min: 1 - Max: 8) Energy.
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| "Never Surrender!" - 5 20 Shout. For 10 seconds, all party members within earshot and below 75% Health, gain +(Min: 1 - Max: 4) Health regeneration.
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| "Stand Your Ground!" - 15 30 Shout. For (Min: 5 - Max: 17) seconds, all party members within earshot recieve +24 armor when not moving.
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| "We Shall Return!" - 10 15 Shout. For 10 seconds, whenever party members within earshot use a resurrection skill, their fallen allies return with (Min: 10% - Max: 62%) more Health and (Min: 5% - Max: 41%) more Energy.
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| Anthem of Envy - 6 1 Chant. For 10 seconds, the next attack skill used by each ally within earshot deals +(Min: 10 - Max: 22) damage against foes with more than 50% Health.
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| Anthem of Guidance (Elite) - 4 1 Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot cannot be blocked.
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| Bladeturn Refrain - 5 1 8 Echo. For 20 seconds, target non-Spirit ally has +(Min: 10 - Max: 34) armor against slashing damage. This Echo is reapplied every time a Chant or Shout ends on that ally.
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| Crippling Anthem (Elite) - 4 1 Elite Chant. For 10 seconds, the next attack skill used by each party member within earshot causes Crippling for (Min: 5 - Max: 13) seconds.
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| Godspeed - 10 30 Shout. For (Min: 5 - Max: 17) seconds, all allies within earshot move 25% faster while under the effects of an Enchantment.
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| Song of Concentration - 8 2 5 Chant. For 10 seconds, the next skill used by each ally within earshot cannot be interrupted.
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Leadership You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks). 
| "Lead the Way!" - 10 8 Shout. Target ally moves 25% faster for (Min: 1 - Max: 4) seconds for each ally within earshot (maximum 20 seconds).
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| "Make Your Time!" - 10 30 Shout. You gain 1 strike of adrenaline for each party member within earshot (maximum 1 - 4 adrenaline).
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| "They're on Fire!" - 10 10 Shout. For 10 seconds, party members within earshot take (Min: 5% - Max: 29%) less damage from foes suffering from Burning.
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| Aggressive Refrain - 25 2 20 Echo. For (Min: 5 - Max: 21) seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you.
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| Angelic Bond (Elite) - 10 2 5 Elite Skill. For (Min: 10 - Max: 30) seconds, all damage suffered by target other ally is divided equally with you.
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| Angelic Protection - 5 30 Skill. For 10 seconds, any time target other ally takes more than (Min: 250 - Max: 130) damage per second, that ally is healed for any damage over that amount.
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| Anthem of Flame - 5 1 10 Chant. For 10 seconds, the next attack skill used by each party member within earshot also causes Burning for (Min: 1 - Max: 3) seconds.
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| Anthem of Fury (Elite) - 5 1 10 Elite Chant. For 10 seconds, all allies within earshot gain (Min: 1 - Max: 3) strikes of adrenaline the next time they use an attack skill.
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| Awe - 10 ¾ 20 Skill. If this skill hits a knocked-down foe, that foe becomes Dazed for (Min: 5 - Max: 13) seconds. Awe has half the normal range.
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| Blazing Finale - 5 1 8 Echo. For (Min: 10 - Max: 30) seconds, whenever a Chant or Shout ends on target non-Spirit ally, all foes adjacent to that ally are set on fire for (Min: 1 - Max: 3) seconds.
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| Burning Refrain - 10 1 10 Echo. For 20 seconds, if target non-Spirit ally hits a foe with more Health than that ally, that foe is set on fire for (Min: 1 - Max: 3) seconds. This Echo is reapplied every time a Chant or Shout ends on that ally.
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| Defensive Anthem (Elite) - 15 1 25 Elite Chant. For (Min: 4 - Max: 9) seconds, each party member within earshot has a 50% chance to block incoming attacks. This chant ends if that ally hits with an attack skill.
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| Enduring Harmony - 5 1 10 Echo. For (Min: 10 - Max: 30) seconds, Chants and Shouts last 50% longer on target non-Spirit ally.
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| Focused Anger (Elite) - 10 60 Elite Skill. For 45 seconds, you gain (Min: 0% - Max: 120%) more adrenaline.
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| Glowing Signet - ¼ 20 Signet. If target foe is Burning, you gain (Min: 5 - Max: 13) Energy.
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| Hexbreaker Aria - 8 2 Chant. For 10 seconds, the next time each ally within earshot casts a spell that ally loses 1 Hex.
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| Leader's Comfort - 5 2 8 Skill. You gain (Min: 30 - Max: 66) Health. For each ally within earshot, you also gain +(Min: 10 - Max: 18) Health (maximum 140 Health).
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| Natural Temper - 3 Skill. For (Min: 4 - Max: 9) seconds, you gain 33% more adrenaline while not under the effects of an Enchantment.
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| Signet of Return - 5 20 Signet. Resurrect target party member with (Min: 5% - Max: 13%) Health and (Min 1% - Max: 3%) Energy for each party member within earshot.
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| Soldier's Fury (Elite) - 5 1 5 Elite Echo. For (Min: 10 - Max: 30) seconds, if you are under the effect of a Chant or Shout, you attack 33% faster.
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Motivation No inherent effect. Many Paragon skills, especially those related to Energy management or that inspire your allies, become more effective with higher Motivation. 
| "It's just a flesh wound" (Elite) - 5 1 5 Elite Shout. You suffer from a Deep Wound for (Min: 10 - Max: 6) seconds, and target other ally loses all Conditions.
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| "The Power Is Yours!" (Elite) - 10 20 5 Elite Shout. All party members within earshot gain (Min: 1 - Max: 7) Energy. For 10 seconds, you have -10 Energy degeneration.
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| Aria of Restoration - 10 1 20 Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains (Min: 30 - Max: 78) Health.
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| Aria of Zeal - 10 1 20 Chant. For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains (Min: 1 - Max: 5) Energy.
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| Ballad of Restoration - 10 1 20 Chant. For 10 seconds, the next time each party member within earshot takes damage, that party member gains (Min: 15 - Max: 63) Health.
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| Chorus of Restoration - 4 1 5 Chant. For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for (Min: 30 - Max: 78) Health.
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| Energizing Chorus - 4 1 Chant. For 10 seconds, the next Shout or Chant used by each ally within earshot costs (Min: 3 - Max: 6) less Energy.
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| Energizing Finale - 10 1 5 Skill. For (Min: 10 - Max: 30) seconds, whenever a Shout or Chant ends on a target non-Spirit ally, that ally gains 1 Energy.
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| Finale of Restoration - 5 1 10 Echo. For (Min: 10 - Max: 30) seconds, whenever a Chant or Shout ends on target non-Spirit ally, that ally is healed for (Min: 15 - Max: 63) Health.
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| Leader's Zeal - 5 12 Skill. For each nearby ally, you gain 2 Energy (maximum 8 - 11 Energy).
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| Lyric of Purification - 5 1 20 Chant. For (Min: 5 - Max: 17) seconds, the next time each ally within earshot uses a Signet, that ally loses 1 Condition.
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| Lyric of Zeal - 6 1 5 Chant. For 10 seconds, the next time each ally within earshot uses a Signet, that ally gains (Min: 1 - Max: 7) Energy.
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| Mending Refrain - 10 1 8 Echo. For 20 seconds, target non-Spirit ally has +(Min: 1 - Max: 3) Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally.
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| Purifying Finale - 5 1 10 Echo. For (Min: 10 - Max: 30) seconds, target non-Spirit ally loses one Condition whenever a Chant or Shout ends on that ally.
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| Signet of Synergy - 1 10 Signet. Target other ally is healed for (Min: 40 - Max: 88) Health. If you are not under the effects of an Enchantment, you are also healed for (Min: 40 - Max: 88) Health.
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| Song of Power - 25 1 30 Chant. For (Min: 5 - Max: 17) seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a Skill.
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| Song of Purification (Elite) - 5 2 Elite Chant. For 20 seconds, the next (Min: 1 - Max: 3) skills used by each ally within earshot remove 1 Condition from that ally.
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| Song of Restoration (Elite) - 5 1 15 Elite Chant. For 10 seconds, the next time each party member within earshot uses a Skill, that party member gains (Min: 30 - Max: 78) Health.
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| Zealous Anthem - 10 1 20 Chant. For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains (Min: 1 - Max: 7) Energy.
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Spear Mastery Spear Mastery increases the damage you do with spears and your chance to inflict a critical hit when using a spear. Many skills, especially spear attack skills, become more effective with higher Spear Mastery. 
| Barbed Spear - 3 Spear Attack. If this attack hits, your target begins Bleeding for (Min: 5 - Max: 13) seconds.
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| Blazing Spear - 7 Spear Attack. If this attack hits, it deals +(Min: 5 - Max: 21) damage and sets target foe on fire for (Min: 1 - Max: 3) second(s).
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| Cruel Spear (Elite) - 7 Elite Spear Attack. If this attack hits, you deal +(Min: 1 - Max: 25) damage. If it hits a non-moving target, you inflict a Deep Wound for (Min: 5 - Max: 17) seconds.
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| Disrupting Throw - 5 ½ 10 Spear Attack. If this attack hits a foe suffering from a Condition, that foe is interrupted.
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| Harrier's Toss - 10 ½ 10 Spear Attack. If this attack hits, you deal +(Min: 5 - Max: 17) damage. If this attack hits a moving foe, it deals an additional (Min: 5 - Max: 25) damage.
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| Merciless Spear - 6 Spear Attack. If this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for (Min: 5 - Max: 17) seconds.
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| Mighty Throw - 2 3 Spear Attack. Your spear moves three times faster. If it hits, you deal +(Min: 10 - Max: 34) damage.
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| Slayer's Spear - 10 4 Spear Attack. If this attack hits, you deal +(Min: 5 - Max: 21) damage. If that foe has more Health than you, that foe suffers from a Deep Wound for (Min: 5 - Max: 17) seconds.
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| Spear of Lightning - 5 6 Spear Attack. If this attack hits, it deals +(Min: 8 - Max: 18) lightning damage. This attack has 25% armor penetration.
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| Stunning Strike (Elite) - 10 Elite Spear Attack. If this attack hits, you deal +(Min: 5 - Max: 25) damage. If it hits a foe suffering from a Condition, that foe is also Dazed for (Min: 4 - Max: 9) seconds.
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| Swift Javelin - 5 10 Spear Attack. If this attack hits, you deal +(Min: 5 - Max: 17) damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked.
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| Unblockable Throw - 7 3 Spear Attack. If this attack hits, you deal +(Min: 10 - Max: 34) damage. This attack cannot be "blocked."
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| Vicious Attack - 5 8 Spear Attack. If this attack hits, you deal +(Min: 5 - Max: 17) damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for (Min: 5 - Max: 13) seconds.
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| Wearying Spear - 3 Spear Attack. If this attack hits, you deal +(Min: 10 - Max: 34) damage. You are Weakened for 5 seconds.
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| Wild Throw - 7 Spear Attack. If this attack hits, it deals +(Min: 5 - Max: 17) damage, and any Stance being used by your target ends. This attack cannot be blocked.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Cautery Signet (Elite) - 2 15 Elite Signet. All party members lose all Conditions. You are set on Fire for 1 second for each Condition removed in this way.
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| Remedy Signet - 1 4 Signet. You lose 1 Condition.
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| Signet of Aggression - 1 10 Signet. If you are under the effects of a Shout or Chant, you gain 1 strike of adrenaline.
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