All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.
It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.
| Please Note: This is a Nightfall only character. You must own Guild Wars Nightfall in order to use this profession. |  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Earth Prayers No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers. 
| Armor of Sanctity - 5 ¼ 5 Enchantment Spell. For 10 seconds, you take (Min: 5 - Max: 17) less damage from foes suffering from a Condition.
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| Aura of Thorns - 5 ¾ 12 Enchantment Spell. All nearby foes are Crippled for (Min: 4 - Max: 9) seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for (Min: 5 - Max: 13) seconds.
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| Conviction - 5 20 Stance. For (Min: 10 - Max: 30) seconds, you have +24 armor while enchanted, otherwise you have +(Min: 1 - Max: 3) Health regeneration.
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| Dust Cloak - 10 ¾ 15 Enchantment Spell. All nearby foes are struck for (Min: 20 - Max: 68) earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all nearby foes are Blinded for (Min: 1 - Max: 4) seconds.
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| Ebon Dust Aura (Elite) - 10 ¼ 20 Elite Enchantment Spell. For (Min: 5 - Max: 29) seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for (Min: 4 - Max: 9) seconds.
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| Fleeting Stability - 10 1 10 Enchantment Spell. For (Min: 5 - Max: 21) seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down.
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| Mirage Cloak - 15 ¼ Enchantment Spell. For 10 seconds, you have a 50% chance to "block" incoming attacks. When this Enchantment ends, all nearby foes are struck for (Min: 15 - Max: 63) earth damage.
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| Mystic Regeneration - 10 ¼ 5 Enchantment Spell. For 20 seconds, you have (Min: 1 - Max: 3) Health regeneration for each Enchantment on you.
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| Mystic Sandstorm - 10 ¾ 8 Spell. Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for (Min: 10 - Max: 30) earth damage (maximum 130 damage).
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| Pious Concentration - 5 5 Stance. For (Min: 5 - Max: 17) seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends.
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| Sand Shards - 5 1 15 Enchantment Spell. For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take (Min: 5 - Max: 21) damage.
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| Signet of Pious Light - 1 20 Signet. Lose one Enchantment. Target ally is healed for (Min: 30 - Max: 102) Health. If an Enchantment was removed in this way, this Signet recharges immediately.
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| Staggering Force - 10 ¾ 12 Enchantment Spell. All adjacent foes are struck for (Min: 20 - Max: 68) earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for (Min: 5 - Max: 13) seconds.
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| Veil of Thorns - 10 1 20 Enchantment Spell. For (Min: 5 - Max: 17) seconds, whenever you are hit by an attack, your attacker is Crippled for (Min: 5 - Max: 13) seconds.
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| Vital Boon - 5 1 8 Enchantment Spell. For 20 seconds, you have +(Min: 40 - Max: 88) maximum Health. When this Enchantment ends, you are healed for (Min: 75 - Max: 175) Health.
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| Vow of Strength (Elite) - 5 ¼ 10 Elite Enchantment Spell. For 20 seconds, you cannot use attack skills and your attacks deal (Min: 5% - Max: 41%) more damage.
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Mysticism Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism. 
| Arcane Zeal (Elite) - 10 1 5 Elite Enchantment Spell. For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 1 - 6 Energy).
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| Avatar of Balthazar (Elite) - 10 2 30 Elite Form. For (Min: 10 - Max: 74) seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.
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| Avatar of Dwayna (Elite) - 5 2 30 Elite Form. For (Min: 10 - Max: 62) seconds, whenever you use a skill, you gain (Min: 15 - Max: 51) Health and lose 1 Hex. This skill is disabled for 120 seconds.
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| Avatar of Grenth (Elite) - 15 2 30 Elite Form. For (Min: 10 - Max: 38) seconds, whenever you use an attack skill, you also remove 1 Enchantment from your target, and your attacks deal cold damage. This skill is disabled for 120 seconds.
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| Avatar of Lyssa (Elite) - 5 2 30 Elite Form. For (Min: 10 - Max: 74) seconds, you have +20 maximum Energy and your attacks deal +(Min: 5 - Max: 41) damage to foes activating skills. This skill is disabled for 120 seconds.
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| Avatar of Melandru (Elite) - 25 2 30 Elite Form. For (Min: 10 - Max: 58) seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.
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| Balthazar's Rage - 10 ¾ 15 Enchantment Spell. All adjacent foes take (Min: 15 - Max: 51) holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain (Min: 4 - Max: 9) Health for each successful hit while under the effects of this Enchantment.
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| Eremite's Zeal - 5 1 4 Spell. Lose 1 Enchantment for each adjacent foe. You gain (Min: 1 - Max: 5) Energy for each adjacent foe (maximum 15 Energy).
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| Extend Enchantments - 5 ¼ 20 Enchantment Spell. Lose all Enchantments. For (Min: 5 - Max: 17) seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you.
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| Faithful Intervention - 5 2 20 Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for (Min: 30 - Max: 126) Health.
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| Heart of Fury - 10 ¾ 30 Enchantment Spell. For (Min: 5 - Max: 17) seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for (Min: 1 - Max: 3) seconds.
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| Heart of Holy Flame - 10 ¾ 15 Enchantment Spell. All adjacent foes take (Min: 15 - Max: 51) holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for (Min: 1 - Max: 3) seconds.
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| Imbue Health - 10 ¼ 10 Spell. Target other ally is healed for (Min: 5% - Max: 41%) of your maximum Health (maximum 300 Health).
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| Meditation - 5 1 15 Spell. Lose one Enchantment. If an Enchantment is removed in this way, you gain (Min: 3 - Max: 7) Energy, otherwise you are healed for (Min: 20 - Max: 104) Health.
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| Mystic Corruption - 5 1 30 Enchantment Spell. For 20 seconds, Conditions you apply last (Min: 1% - Max: 12%) longer for each Enchantment on you (maximum 50%).
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| Mystic Vigor - 5 ¼ 15 Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain (Min: 1 - Max: 6) Health for each Enchantment on you (maximum 25 Health).
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| Pious Haste - 5 5 Stance. For (Min: 5 - Max: 11) seconds you move 33% faster. When this Stance ends, you lose 1 Enchantment.
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| Pious Renewal (Elite) - 5 ¼ 3 Elite Enchantment Spell. For 8 seconds, whenever an Enchantment ends on you, you gain (Min: 0 - Max: 2) Energy and (Min: 0 - Max: 8) Health.
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| Vow of Silence (Elite) - 5 ¼ 10 Elite Enchantment Spell. For (Min: 5 - Max: 9) seconds, you cannot be the target of Spells, and you cannot cast Spells.
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| Watchful Intervention - 10 1 15 Enchantment Spell. For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for (Min: 50 - Max: 170) Health.
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| Zealous Renewal - 10 ¾ 15 Enchantment Spell. All adjacent foes take (Min: 15 - Max: 51) holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment.
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Scythe Mastery Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery. 
| Banishing Strike - 5 6 Melee Attack. If this attack hits, you deal +(Min: 5 - Max: 17) damage. If it hits a summoned creature, all nearby foes take (Min: 10 - Max: 70) holy damage.
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| Chilling Victory - 10 10 Scythe Attack. If it hits, this attack strikes for +(Min: 5 - Max: 17) damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for (Min: 15 - Max: 51) cold damage.
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| Crippling Sweep - 5 6 Scythe Attack. If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 10 - 18 seconds).
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| Eremite's Attack - 5 ¾ 4 Melee Attack. If this attack hits, you deal +(Min: 5 - Max: 9) damage for each adjacent foe (maximum 30 bonus damage).
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| Irresistible Sweep - 5 4 Melee Attack. You lose 1 Enchantment. If you lose an Enchantment in this way, Irresistable Sweep cannot be blocked. This attack deals +(Min: 10 - Max: 26) damage if it hits.
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| Lyssa's Assault - 10 8 Scythe Attack. This attack strikes for +(Min: 5 - Max: 17) damage if it hits. If you are under the effects of an Enchantment, you gain (Min: 3 - Max: 10) Energy.
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| Mystic Sweep - 5 ¾ 4 Melee Attack. If this attack hits, you deal +(Min: 5 - Max: 9) damage for each Enchantment on you (maximum 30 bonus damage).
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| Pious Assault - 5 12 Melee Attack. You lose one Enchantment. If this attack hits, you deal +(Min: 10 - Max: 26) damage. If you lose an Enchantment in this way, this Skill recharges instantly.
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| Reap Impurities - 10 8 Melee Attack. If this attack hits, you deal +(Min: 10 - Max: 26) damage. You gain (Min: 15 - Max: 63) Health for each foe you hit that is suffering from a Condition.
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| Reaper's Sweep (Elite) - 5 8 Elite Scythe Attack. If this attack hits, you deal +(Min: 10 - Max: 34) damage. If your target was below 50% Health, you also inflict a Deep Wound for (Min: 5 - Max: 17) seconds.
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| Rending Sweep - 5 10 Melee Attack. If this attack hits, you deal +(Min: 5 - Max: 17) damage. If you hit a foe suffering from a Hex, that foe loses 1 Enchantment.
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| Twin Moon Sweep - 5 6 Melee Attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twice and gain (Min: 20 - Max: 44) Health.
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| Victorious Sweep - 5 4 Melee Attack. If this attack hits, you deal +(Min: 1 - Max: 25) damage. If the target foe has less Health than you, you gain (Min: 30 - Max: 70) Health.
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| Wearying Strike - 5 6 Scythe Attack. If this attack hits, you deal +(Min: 1 - Max: 25) damage and inflict a Deep Wound for (Min: 3 - Max: 9) seconds, but suffer from Weakness for 10 seconds.
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| Wounding Strike (Elite) - 5 3 Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for (Min: 5 - Max: 17) seconds. If you do not have an Enchantment on you, this attack causes Bleeding for (Min: 5 - Max: 17) seconds.
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Wind Prayers No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers. 
| Attacker's Insight - 5 ¼ 15 Enchantment Spell. For 20 seconds, your next attack Skill costs (Min: 5 - Max: 17) less Energy.
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| Dwayna's Touch - 5 ¾ 2 Spell. Target touched ally is healed for (Min: 15 - Max: 51) Health for each Enchantment on you (maximum 150).
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| Enchanted Haste - 5 25 Stance. For (Min: 5 - Max: 17) seconds, if you are under the effects of an Enchantment, you move 25% faster.
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| Featherfoot Grace - 10 ¼ 20 Enchantment Spell. For (Min: 5 - Max: 17) seconds, you move 25% faster, and Conditions expire 50% faster.
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| Grenth's Fingers - 10 ¾ 15 Enchantment Spell. All nearby foes are struck for (Min: 20 - Max: 68) cold damage. For 30 seconds, your attacks deal cold damage. When this Enchantment ends, all nearby foes are Crippled for (Min: 4 - Max: 9) seconds.
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| Grenth's Grasp (Elite) - 5 ¼ 10 Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for (Min: 3 - Max: 13) seconds.
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| Guiding Hands - 5 ¼ 30 Enchantment Spell. For 20 seconds, your next (Min: 2 - Max: 5) attacks cannot be "blocked".
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| Harrier's Grasp - 10 1 25 Enchantment Spell. For (Min: 5 - Max: 21) seconds, attacks against moving foes also Cripple that foe for (Min: 3 - Max: 13) seconds.
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| Harrier's Haste - 5 20 Stance. For (Min: 5 - Max: 17) seconds, you move 25% faster and deal +(Min: 5 - Max: 13) more damage against moving foes.
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| Lyssa's Haste - 5 ¼ 15 Enchantment Spell. For (Min: 5 - Max: 10) seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose (Min: 15 - Max: 7) Health each second.
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| Mystic Healing - 5 1 2 Spell. For each Enchantment on you, one party member is healed for (Min: 25 - Max: 73) Health (the same party member cannot be healed more than once).
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| Mystic Twister - 10 ¾ 12 Spell. For each Enchantment on you, one foe in the area is struck for (Min: 30 - Max: 106) cold damage (the same target cannot be hit more than once).
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| Natural Healing - 5 1 5 Spell. You are healed for (Min: 40 - Max: 128) Health. If you are under the effects of an Enchantment, you lose 5 Energy.
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| Onslaught (Elite) - 5 1 20 Elite Enchantment Spell. For (Min: 5 - Max: 17) seconds, your attack Skills recharge 25% faster and cost 25% less Energy.
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| Pious Restoration - 5 ¼ 4 Spell. Lose 1 Enchantment. You gain (Min: 30 - Max: 78) health, if you are still under the effects of an Enchantment lose (Min: 1 - Max: 3) hexes.
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| Rending Aura - 10 1 15 Enchantment Spell. For (Min: 5 - Max: 17) seconds, whenever you are hit by a melee attack, your attacker loses 1 Enchantment.
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| Test of Faith - 10 ¾ 15 Spell. Target touched foe and all nearby foes are struck for (Min: 15 - Max: 55) cold damage. Affected foes below 50% Health lose all Enchantments.
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| Vow of Piety - 5 ¼ 8 Enchantment Spell. For 20 Seconds, whenever you lose an Enchantment, 1 ally in the area is healed for (Min: 5 - Max: 41) Health.
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| Whirling Charge - 10 20 Stance. For (Min: 3 - Max: 13) seconds, you move and attack 25% faster than normal. This Stance ends if you are not under the effect of any Enchantments.
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| Zealous Vow (Elite) - 5 ¼ 12 Elite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain (Min: 1 - Max: 4) Energy every time you hit with an attack.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Intimidating Aura - 10 ¾ 20 Enchantment Spell. For 60 seconds, if you strike a foe who has less Health than you, that foe loses 1 Enchantment and Initimdating Gaze ends.
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| Rending Touch - 5 ¾ 10 Spell. You and target touched foe lose one Enchantment.
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| Winds of Disenchantment - 5 ¾ 20 Spell. Lose all Enchantments. For each Enchantment lost in this way, 1 nearby foe also loses one Enchantment (The same foe cannot lose more than one Enchantment).
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