All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Domination Magic Points in this attribute increase the duration and effectiveness of skills using Domination Magic (i.e., skills that manipulate target’s energy and/or skill use). 
| Enchanter's Conundrum (Elite) - 15 2 20 Elite Hex Spell. For 10 seconds, target foe casts Enchantments 100% slower. When this Hex ends, that foe takes (Min: 15 - Max: 75) damage if not under the effects of an Enchantment Spell.
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| Hex Eater Vortex (Elite) - 10 1 10 Elite Spell. Remove a Hex from target ally. If a Hex is removed in this way, foes near that ally take (Min: 30 - Max: 102) damage and lose one Enchantment.
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| Mirror of Disenchantment - 15 1 20 Spell. Remove one Enchantment from target foe. All of that foe's party members also lose that same enchantment.
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| Mistrust - 10 2 20 Hex Spell. For 6 seconds, the next time target foe casts a Spell that targets a foe, the spell fails and all nearby allies take (Min: 15 - Max: 63) damage.
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| Power Flux (Elite) - 10 ¼ 10 Elite Hex Spell. If target foe is casting a spell, that spell is interrupted and for (Min: 4 - Max: 9) seconds, that foe has -2 Energy degeneration.
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| Price of Pride - 5 2 8 Hex Spell. For (Min: 5 - Max: 17) seconds, the next time target foe uses an elite Skill, that foe loses (Min: 1 - Max: 6) energy.
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| Simple Thievery (Elite) - 10 1 Elite Spell. For (Min: 10 - Max: 30) seconds, one random non-Spell is disabled for target foe, and Thievery is replaced by that Skill.
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| Spiritual Pain - 10 1 30 Spell. Target foe takes (Min: 15 - Max: 63) damage. If that foe is near a spirit, all other nearby foes take (Min: 15 - Max: 63) damage and this Skill recharges instantly if it hits a Spirit.
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| Visions of Regret (Elite) - 10 2 20 Elite Hex Spell. For (Min: 5 - Max: 17) seconds, target foe takes (Min: 30 - Max: 102) damage whenever that foe uses an adrenal skill.
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| Wastrel's Demise - 5 1 8 Spell. Target foe takes (Min: 5 - Max: 25) damage. If that foe is not casting a Spell, that foe takes an additional (Min: 3 - Max: 6) damage for each equipped Spell.
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Fast Casting Primary Attribute (available to Primary Memsers only). Points in this attribute increase skill casting speed. 
| Persistence of Memory - 10 1 20 Enchantment Spell. For (Min: 5 - Max: 17) seconds, whenever a Spell you cast is interrupted, that Spell is instantly recharged.
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| Symbolic Celerity - 10 1 20 Enchantment Spell. For (Min: 5 - Max: 17) seconds, all of your Signets activate (Min: 25% - Max: 45%) faster.
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| Symbolic Posture - 10 20 Stance. For (Min: 5 - Max: 17) seconds, the next Signet you activate recharges (Min: 20% - Max: 68%) faster.
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| Symbols of Inspiration (Elite) - 10 1 30 Elite Enchantment Spell. For (Min: 5 - Max: 13) seconds, whenever you use a Signet, you gain (Min: 1 - Max: 8) Energy
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Illusion Magic Points in this attribute increase the damage and/or duration of skills linked to Illusion Magic (i.e., skills that create an illusion which affects the target’s abilities. 
| Air of Disenchantment (Elite) - 10 1 20 Elite Hex Spell. For 10 seconds, target foe and all adjacent foes cast Enchantments (Min: 10% - Max: 82%) slower. When Air of Disenchantment ends, it removes one Enchantment from each affected foe.
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| Frustration - 10 1 15 Hex Spell. For (Min: 5 - Max: 17) seconds, target foe casts Spells 50% slower and takes (Min: 5 - Max: 41) damage whenever interrupted while casting a Spell.
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| Signet of Clumsiness - ¼ 15 Signet. If target foe is attacking, that foe is interrupted and takes (Min: 15 - Max: 51) damage.
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Inspiration Magic Points in this attribute increase the duration and effectiveness of skills linked to Inspiration Magic (i.e., skills that increase energy or otherwise aid the caster in battle. 
| Discharge Enchantment - 10 1 15 Spell. Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges (Min: 20% - Max: 44%) faster.
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| Drain Delusions - 5 ¼ 10 Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses (Min: 1 - Max: 4) energy and you gain 2 energy for each point lost.
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| Ether Phantom - 5 1 10 Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses (Min: 1 - Max: 4) Energy.
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| Extend Conditions (Elite) - 5 ¼ 20 Elite Spell. All Conditions on target foe last (Min: 5% - Max: 81%) longer (Maximum 30 seconds).
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| Tease (Elite) - 5 ¾ 15 Elite Hex Spell. For 20 seconds, Skills used by target touched foe take (Min: 20 - Max: 84%) longer to recharge. This skill ends if that foe hits you.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Hypochondria - 5 1 10 Spell. All conditions on foes in the area of the target foe are transferred to that foe.
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| Signet of Illusions (Elite) - 2 5 Elite Signet. Your next Spell uses your Illusion attribute instead of its normal attribute.
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| Web of Disruption - 10 ¼ 15 Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
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