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Necromancer Skills - Nightfall Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Blood Magic

Points in this attribute increase the duration and effectiveness of skills linked to Blood Magic (i.e., skills that require a sacrifice on the part of the caster).



Blood of the Aggressor - 5 1 3
Spell. Sacrifice 5% Health. If target foe is attacking, you steal up to (Min: 5 - Max: 41) Health. Otherwise, that foe takes (Min: 5 - Max: 41) damage.



Mark of Fury - 5 1 10
Hex Spell. For (Min: 5 - Max: 29) seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.



Ravenous Gaze (Elite) - 10 1 5
Elite Spell. Steal (Min: 15 - Max: 27) Health from target foe. If your Health is still below 50%, steal up to an additional (Min: 15 - Max: 75) Health.




Curses

Points in this attribute increase the duration and effectiveness of many Necromancer skills, especially those that reduce the target's effectiveness in battle.



Corrupt Enchantment (Elite) - 5 ¾ 10
Elite Hex Spell. Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers -(Min: 1 - Max: 7) Health degeneration for 10 seconds.



Depravity (Elite) - 10 2 15
Elite Hex Spell. For (Min: 5 - Max: 17) seconds, whenever target foe casts a Spell, that foe and one nearby foe lose (Min: 1 - Max: 4) Energy.



Envenom Enchantments - 5 1 20
Spell. Target foe loses one Enchantment. For every remaining Enchantment, target foe is poisoned for (Min: 3 - Max: 9) seconds.



Meekness - 15 2 25
Hex Spell. Sacrifice 17% Health. For (Min: 20 - Max: 39) seconds, target foe and all foes in the area attack 50% slower.



Pain of Disenchantment (Elite) - 10 2 12
Elite Hex Spell. For 30 seconds, whenever target foe loses an Enchantment, that foe takes (Min: 15 - Max: 51) damage.



Poisoned Heart - 5 ¼ 12
Enchantment Spell. For 10 seconds, you suffer -(Min: 5 - Max: 3) Health degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for (Min: 5 - Max: 13) seconds.



Rip Enchantment - 5 1 10
Spell. Sacrifice (Min: 30% - Max: 14%) Health. Remove one Enchantment from target foe.



Signet of Suffering (Elite) - 2 20
Elite Signet. For each Hex on target foe, that foe takes (Min: 5 - Max: 29) damage (maximum 140 damage).



Ulcerous Lungs - 15 2 10
Hex Spell. For (Min: 10 - Max: 22) seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding and whenever they use a Shout or Chant, the Bleed for for (Min: 3 - Max: 13) seconds.



Vocal Minority - 10 1 20
Hex Spell. For (Min: 5 - Max: 17) seconds target foe and all nearby foes cannot use Shouts or Chants.



Well of Darkness - 10 2 20
Well Spell. Exploit target corpse to create a Well of Darkness for (Min: 5 - Max: 41) seconds. Hexed foes within the Well of Darkness miss 50% of the time.



Well of Silence - 15 2 20
Well Spell. Exploit target corpse to create a Well of Silence for (Min: 10 - Max: 26) seconds. Foes within the well cannot use Shouts or Chants and suffer -(Min: 1 - Max: 3) Health degeneration.




Death Magic

Points in this attribute increase the duration and effectiveness of skills linked to Death Magic (i.e., skills that animate and control undead, and those that cause cold or shadow damage).



Animate Shambling Horror - 15 3 25
Spell. Exploit nearest corpse to create a level (Min: 1 - Max: 14) Shambling Horror. When the Shambling Horror dies, it is replaced by a level (Min: 0 - Max: 12) Jagged Horror that causes Bleeding with each of its attacks.



Contagion (Elite) - 5 1 20
Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new Condition, all nearby foes suffer from that same Condition and you sacrifice (Min: 10% - Max: 6%) maximum Health.



Feast for the Dead - 5 ¼ 10
Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for (Min: 10 - Max: 82) Health.



Jagged Bones (Elite) - 5 1 15
Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level (Min: 0 - Max: 12) Jagged Horror that causes Bleeding with each of its attacks.



Order of Undeath (Elite) - 10 1 5
Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +(Min: 3 - Max: 13) damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.



Putrid Flesh - 10 ¼
Spell. Destroy target animated undead ally. All foes near that creature are Diseased for (Min: 5 - Max: 13) seconds.



Toxic Chill (Elite) - 5 1 5
Elite Spell. Target foe is struck for (Min: 15 - Max: 63) cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for (Min: 10 - Max: 22) seconds.




Soul Reaping

Primary Attribute (Available to Primary Necromancers only). Points in this attribute increase the amount of Energy a Necromancer gains from each death on the battlefield.



Reaper's Mark (Elite) - 5 1 10
Elite Hex Spell. For 30 seconds, target foe suffers -(Min: 1 - Max: 4) Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain (Min: 5 - Max: 13) Energy.



Signet of Lost Souls - ¼ 8
Signet. If target foe is below 50% Health, you gain (Min: 10 - Max: 82) Health and (Min: 1 - Max: 8) Energy.



Signet of Sorrow - 1 30
Signet. Target foe takes (Min: 15 - Max: 63) damage. If target foe is near a corpse or has a dead pet, this Skill recharges instantly.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.








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