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Ranger Skills - Nightfall Print E-mail

All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute.

It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.


- Adrenaline - Casting Time - Energy

- Energy Upkeep - Recharge Time




Beast Mastery

Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm.



Heket's Rampage - 5 10
Stance. For (Min: 5 - Max: 10) seconds, you attack 33% faster. This Stance ends if you use an attack Skill.



Rampage as One (Elite) - 25 10
Elite Skill. For (Min: 3 - Max: 13) seconds, both you and your animal companion attack 33% faster and run 25% faster.



Strike as One (Elite) - 5 10
Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals (Min: 4 - Max: 9) additional damage.



Toxicity - 15 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after (Min: 30 - Max: 78) seconds.




Expertise

Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps.




Expert's Dexterity (Elite) - 5 2 12
Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge (Min: 15% - Max: 63%) faster.



Infuriating Heat (Elite) - 5 5 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after (Min: 30 - Max: 54) seconds.



Trapper's Speed - 5 20
Stance. For (Min: 5 - Max: 25) seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you hit with an attack.




Markmanship

Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills.




Arcing Shot - 5 6
Bow Attack. If this arrow hits, it strikes for +(Min: 10 - Max: 22) damage. This arrow cannot be "blocked," but it moves 150% slower.



Burning Arrow (Elite) - 10 5
Elite Bow Attack. If this attack hits, you strike for +(Min: 10 - Max: 26) damage and cause Burning for (Min: 1 - Max: 4) seconds.



Crossfire - 5 4
Bow Attack. If this attack hits target foe, it deals +(Min: 5 - Max: 17) damage. If this foe is near any of your allies, this attack cannot be blocked.



Disrupting Accuracy - 5 2 12
Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.



Forked Arrow - 10 5
Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.



Keen Arrow - 5 6
Bow Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If you land a critical hit, you deal an additional +(Min: 5 - Max: 29) damage.



Prepared Shot (Elite) - 5 6
Elite Bow Attack. If this attack hits, you strike for +(Min: 10 - Max: 22) damage. If you are under the effects of a Preparation, you gain (Min: 1 - Max: 7) Energy.



Screaming Shot - 10 8 60
Bow Attack. If this attack hits, you deal +(Min: 10 - Max: 22) damage. If your target is within earshot, that foe begins Bleeding for (Min: 5 - Max: 17) seconds.




Wilderness Survival

Points in this attribute improve defensive Stances, Preparations, and Traps.




Barbed Arrows - 10 2 12
Preparation. For 18 seconds, your arrows cause Bleeding for (Min: 3 - Max: 13) seconds. This Skill is easily interrupted.



Natural Stride - 5 12
Stance. For (Min: 1 - Max: 7) seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.



Pestilence - 5 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after (Min: 30 - Max: 78) seconds.



Quicksand (Elite) - 10 5 30
Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after (Min: 30 - Max: 78) seconds.



Roaring Winds - 10 5 60
Nature Ritual. Create a level (Min: 1 - Max: 8) spirit. Chants and Shouts cost (Min: 1 - Max: 4) more Energy. This spirit dies after (Min: 30 - Max: 54) seconds.



Scavenger's Focus (Elite) - 10 2 12
Elite Preparation. For 24 seconds, your attacks deal +(Min: 5 - Max: 13) damage against foes suffering from a Condition.



Smoke Trap (Elite) - 10 2 20
Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for (Min: 5 - Max: 9) seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.



Tripwire - 10 2 30
Trap. When Tripwire is triggered, all nearby foes are struck for (Min: 5 - Max: 17) piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.




No Attribute

Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties.




Magebane Shot (Elite) - 5 ½ 10
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.



Storm's Embrace - 5 30
Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.









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