All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Beast Mastery Points in this attribute improve your animal companion's basic attack damage, as well as skills that help to keep your companion from harm. 
| Heket's Rampage - 5 10 Stance. For (Min: 5 - Max: 10) seconds, you attack 33% faster. This Stance ends if you use an attack Skill.
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| Rampage as One (Elite) - 25 10 Elite Skill. For (Min: 3 - Max: 13) seconds, both you and your animal companion attack 33% faster and run 25% faster.
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| Strike as One (Elite) - 5 10 Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals (Min: 4 - Max: 9) additional damage.
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| Toxicity - 15 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after (Min: 30 - Max: 78) seconds.
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Expertise Primary Attribute (available to Primary Rangers only). Points in this attribute decrease the Energy cost of your attack skills, preparations, and traps. 
| Expert's Dexterity (Elite) - 5 2 12 Elite Preparation. For 24 seconds, all your attack Skills cost 150% more Energy and recharge (Min: 15% - Max: 63%) faster.
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| Infuriating Heat (Elite) - 5 5 30 Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after (Min: 30 - Max: 54) seconds.
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| Trapper's Speed - 5 20 Stance. For (Min: 5 - Max: 25) seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you hit with an attack.
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Markmanship Points in this attribute increase your basic bow damage, as well as damage dealt by bow skills. 
| Arcing Shot - 5 6 Bow Attack. If this arrow hits, it strikes for +(Min: 10 - Max: 22) damage. This arrow cannot be "blocked," but it moves 150% slower.
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| Burning Arrow (Elite) - 10 5 Elite Bow Attack. If this attack hits, you strike for +(Min: 10 - Max: 26) damage and cause Burning for (Min: 1 - Max: 4) seconds.
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| Crossfire - 5 4 Bow Attack. If this attack hits target foe, it deals +(Min: 5 - Max: 17) damage. If this foe is near any of your allies, this attack cannot be blocked.
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| Disrupting Accuracy - 5 2 12 Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
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| Forked Arrow - 10 5 Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
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| Keen Arrow - 5 6 Bow Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If you land a critical hit, you deal an additional +(Min: 5 - Max: 29) damage.
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| Prepared Shot (Elite) - 5 6 Elite Bow Attack. If this attack hits, you strike for +(Min: 10 - Max: 22) damage. If you are under the effects of a Preparation, you gain (Min: 1 - Max: 7) Energy.
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| Screaming Shot - 10 8 60 Bow Attack. If this attack hits, you deal +(Min: 10 - Max: 22) damage. If your target is within earshot, that foe begins Bleeding for (Min: 5 - Max: 17) seconds.
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Wilderness Survival Points in this attribute improve defensive Stances, Preparations, and Traps. 
| Barbed Arrows - 10 2 12 Preparation. For 18 seconds, your arrows cause Bleeding for (Min: 3 - Max: 13) seconds. This Skill is easily interrupted.
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| Natural Stride - 5 12 Stance. For (Min: 1 - Max: 7) seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
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| Pestilence - 5 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after (Min: 30 - Max: 78) seconds.
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| Quicksand (Elite) - 10 5 30 Elite Nature Ritual. Create a level (Min: 1 - Max: 8) Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after (Min: 30 - Max: 78) seconds.
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| Roaring Winds - 10 5 60 Nature Ritual. Create a level (Min: 1 - Max: 8) spirit. Chants and Shouts cost (Min: 1 - Max: 4) more Energy. This spirit dies after (Min: 30 - Max: 54) seconds.
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| Scavenger's Focus (Elite) - 10 2 12 Elite Preparation. For 24 seconds, your attacks deal +(Min: 5 - Max: 13) damage against foes suffering from a Condition.
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| Smoke Trap (Elite) - 10 2 20 Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for (Min: 5 - Max: 9) seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
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| Tripwire - 10 2 30 Trap. When Tripwire is triggered, all nearby foes are struck for (Min: 5 - Max: 17) piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| Magebane Shot (Elite) - 5 ½ 10 Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
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| Storm's Embrace - 5 30 Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
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