All skills are shown with minimum and maximum values. The minimum is with 0 points in the related attribute; the maximum is with 12 points in the related attribute. It is possible to have more than 12 points in a given attribute, but values will need to be calculated on the 12-point figures given in the individual descriptions.  - Adrenaline  - Casting Time  - Energy  - Energy Upkeep  - Recharge Time
Axe Mastery Points in this attribute increase basic axe damage and damage dealt by axe skills. 
| Agonizing Chop - 6 Axe Attack. When this attack hits, you deal +(Min: 5 - Max: 17) damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.
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| Critical Chop - 5 ½ 15 Axe Attack. If this attack hits, you inflict +(Min: 5 - Max: 17) damage. If this attack results in a critical hit, target foe is interrupted.
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| Decapitate (Elite) - 8 Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +(Min: 5 - Max: 41) damage and cause a Deep Wound for (Min: 5 - Max: 17) seconds. This attack always results in a critical hit.
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Hammer Mastery Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills. 
| Magehunter's Smash (Elite) - 5 Elite Hammer Attack. If this attack hits a foe who is under the effects of an Enchantment, that foe is knocked down.
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| Mokele Smash - 5 20 Hammer Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage and gain 2 strikes of adrenaline.
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| Overbearing Smash - 6 Hammer Attack. If this attack hits, you deal +(Min: 5 - Max: 17) damage. If target foe is suffering from Weakness, this attack cannot be "Blocked".
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Strength Primary Attribute (available to Primary Warriors only) Points in this attribute increase basic hammer damage as well as damage dealt by hammer skills. 
| Burst of Aggression - 5 12 Stance. For (Min: 2 - Max: 8) seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
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| Charging Strike (Elite) - 5 5 Elite Stance. For (Min: 1 - Max: 8) seconds, you run 33% faster. Your next successful hit does +(Min: 10 - Max: 34) damage and this Stance ends. This Stance ends if you use a Skill.
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| Counterattack - 5 6 Melee Attack. If this attack hits, you strike for +(Min: 5 - Max: 25) damage. If you hit an attacking foe, you gain (Min: 2 - Max: 5) Energy.
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| Enraging Charge - 5 20 Stance. For (Min: 5 - Max: 13) seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain (Min: 1 - Max: 3) strikes of adrenaline.
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| Flail - 4 Stance. For (Min: 5 - Max: 13) seconds, you attack 33% faster but move 33% slower.
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| Headbutt (Elite) - 15 ¾ 20 Elite Skill. Target touched foe takes (Min: 40 - Max: 88) damage. You are Dazed for (Min: 5 - Max: 17) seconds.
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| Lion's Comfort - 5 1 Skill. All of your Signet are disabled for 12 seconds. You are healed for (Min: 30 - Max: 70) Health, and you gain 5 Health for each rank in Tactics.
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| Magehunter Strike (Elite) - 5 ½ 3 Elite Melee Attack. If this attack hits, you strike for +(Min: 5 - Max: 17) damage. If your target is under the effects of an Enchantment, this attack cannot be "Blocked".
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| Rage of the Ntouka (Elite) - 5 15 Elite Skill. Gain (Min: 1 - Max: 6) strike of adrenaline. For 10 seconds, whenever you use an adrenaline Skill, that Skill recharges for 5 seconds.
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| Signet of Stamina - ¼ 20 Signet. You have +(Min: 50 - Max: 250) maximum Health. This Signet ends if you successfully hit with an attack.
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Swordmanship Points in this attribute increase basic sword damage as well as damage dealt by sword skills. 
| Barbarous Slice - 6 Sword Attack. If this attack hits, you deal +(Min: 5 - Max: 25) damage. If you are currently not in a Stance, you also inflict Bleeding for (Min: 5 - Max: 13) seconds.
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| Crippling Slash (Elite) - 4 Elite Sword Attack. If this attack hits, target foe is Crippled for (Min: 5 - Max: 13) seconds and begins Bleeding for (Min: 10 - Max: 22) seconds.
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| Steelfang Slash - 8 Sword Attack. If this attack hits, you deal +(Min: 1 - Max: 25) damage. If you hit a foe that is knocked down, you gain (Min: 1 - Max: 4) adrenaline.
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Tactics Points in this attribute improve Shouts and Stances that give you and your party an advantage in battle. 
| Soldier's Defense - 5 10 Stance. For (Min: 1 - Max: 7) seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant.
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| Soldier's Stance (Elite) - 5 8 Elite Stance. For (Min: 4 - Max: 9) seconds, you attack 33% faster while under the effects of a Shout or Chant.
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| Soldier's Strike - 5 4 Melee Attack. If this attack hits, you deal +(Min: 10 - Max: 34) more damage. If you are under the effects of a Chant or Shout, this attack cannot be "blocked."
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| Steady Stance (Elite) - 5 6 Elite Stance. For 10 seconds, the next time you would be knocked down, you gain (Min: 1 - Max: 3) strikes of adrenaline and (Min: 1 - Max: 6) Energy instead.
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No Attribute Some skills in each profession are not directly tied to a character's attributes. Unlike other skills that can be improved with the application of points into a specific attribute, these skills do not change, but are static in their properties. 
| "You're All Alone!" (Elite) - 5 10 Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 7 seconds.
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| Frenzied Defense - 5 10 Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage.
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